mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Adds scaffold support for foundations, includes two examples for 3x3 and 4x4, fixes #1581. Extends CmpVisualActor and CUnit to support random variant seeds. Fixes bug in actor hotloading. Fixes serialization failure caused by destroying entities in OnDestroy handlers. This was SVN commit r13143.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2010 Wildfire Games.
|
||||
/* Copyright (C) 2013 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -30,4 +30,8 @@ DEFINE_INTERFACE_METHOD_1("SetAnimationSyncRepeat", void, ICmpVisual, SetAnimati
|
||||
DEFINE_INTERFACE_METHOD_1("SetAnimationSyncOffset", void, ICmpVisual, SetAnimationSyncOffset, fixed)
|
||||
DEFINE_INTERFACE_METHOD_4("SetShadingColour", void, ICmpVisual, SetShadingColour, fixed, fixed, fixed, fixed)
|
||||
DEFINE_INTERFACE_METHOD_2("SetVariable", void, ICmpVisual, SetVariable, std::string, float)
|
||||
DEFINE_INTERFACE_METHOD_0("GetActorSeed", u32, ICmpVisual, GetActorSeed)
|
||||
DEFINE_INTERFACE_METHOD_1("SetActorSeed", void, ICmpVisual, SetActorSeed, u32)
|
||||
DEFINE_INTERFACE_METHOD_0("HasConstructionPreview", bool, ICmpVisual, HasConstructionPreview)
|
||||
DEFINE_INTERFACE_METHOD_1("SetConstructionProgress", void, ICmpVisual, SetConstructionProgress, fixed)
|
||||
END_INTERFACE_WRAPPER(Visual)
|
||||
|
||||
Reference in New Issue
Block a user