Adds building previews that rise during construction, fixes #1174, refs #21.

Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581.
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.

This was SVN commit r13143.
This commit is contained in:
historic_bruno
2013-02-03 02:08:20 +00:00
parent e4fcddaf73
commit 31be9cd0de
16 changed files with 366 additions and 127 deletions
+5 -1
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2010 Wildfire Games.
/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -30,4 +30,8 @@ DEFINE_INTERFACE_METHOD_1("SetAnimationSyncRepeat", void, ICmpVisual, SetAnimati
DEFINE_INTERFACE_METHOD_1("SetAnimationSyncOffset", void, ICmpVisual, SetAnimationSyncOffset, fixed)
DEFINE_INTERFACE_METHOD_4("SetShadingColour", void, ICmpVisual, SetShadingColour, fixed, fixed, fixed, fixed)
DEFINE_INTERFACE_METHOD_2("SetVariable", void, ICmpVisual, SetVariable, std::string, float)
DEFINE_INTERFACE_METHOD_0("GetActorSeed", u32, ICmpVisual, GetActorSeed)
DEFINE_INTERFACE_METHOD_1("SetActorSeed", void, ICmpVisual, SetActorSeed, u32)
DEFINE_INTERFACE_METHOD_0("HasConstructionPreview", bool, ICmpVisual, HasConstructionPreview)
DEFINE_INTERFACE_METHOD_1("SetConstructionProgress", void, ICmpVisual, SetConstructionProgress, fixed)
END_INTERFACE_WRAPPER(Visual)