diff --git a/source/graphics/Camera.cpp b/source/graphics/Camera.cpp index eafd70b1e1..b93cf6e72c 100644 --- a/source/graphics/Camera.cpp +++ b/source/graphics/Camera.cpp @@ -144,24 +144,24 @@ void CCamera::SetViewPort(const SViewPort& viewport) /////////////////////////////////////////////////////////////////////////////////////////////////////////////// // GetCameraPlanePoints: return four points in camera space at given distance from camera -void CCamera::GetCameraPlanePoints(float dist,CVector3D pts[4]) const +void CCamera::GetCameraPlanePoints(float dist, CVector3D pts[4]) const { - float aspect=float(m_ViewPort.m_Width)/float(m_ViewPort.m_Height); + float aspect = float(m_ViewPort.m_Width)/float(m_ViewPort.m_Height); + float x = dist*aspect*tanf(m_FOV*0.5f); + float y = dist*tanf(m_FOV*0.5f); - float x=dist*float(tan(GetFOV()*aspect*0.5)); - float y=dist*float(tan(GetFOV()*0.5)); - pts[0].X=-x; - pts[0].Y=-y; - pts[0].Z=dist; - pts[1].X=x; - pts[1].Y=-y; - pts[1].Z=dist; - pts[2].X=x; - pts[2].Y=y; - pts[2].Z=dist; - pts[3].X=-x; - pts[3].Y=y; - pts[3].Z=dist; + pts[0].X = -x; + pts[0].Y = -y; + pts[0].Z = dist; + pts[1].X = x; + pts[1].Y = -y; + pts[1].Z = dist; + pts[2].X = x; + pts[2].Y = y; + pts[2].Z = dist; + pts[3].X = -x; + pts[3].Y = y; + pts[3].Z = dist; } void CCamera::BuildCameraRay(int px, int py, CVector3D& origin, CVector3D& dir) const