Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation()).

This was SVN commit r23234.
This commit is contained in:
vladislavbelov
2019-12-14 12:56:47 +00:00
parent a7b7486dea
commit 2fa18b1503
10 changed files with 24 additions and 24 deletions
+1 -1
View File
@@ -113,7 +113,7 @@ void ParticleRenderer::PrepareForRendering(const CShaderDefines& context)
// Sort back-to-front by distance from camera
PROFILE("sort emitters");
CMatrix3D worldToCam;
g_Renderer.GetViewCamera().m_Orientation.GetInverse(worldToCam);
g_Renderer.GetViewCamera().GetOrientation().GetInverse(worldToCam);
std::stable_sort(m->emitters[cullGroup].begin(), m->emitters[cullGroup].end(), SortEmitterDistance(worldToCam));
}