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Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation()).
This was SVN commit r23234.
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@@ -366,7 +366,7 @@ void ShaderModelRenderer::Render(const RenderModifierPtr& modifier, const CShade
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return;
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CMatrix3D worldToCam;
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g_Renderer.GetViewCamera().m_Orientation.GetInverse(worldToCam);
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g_Renderer.GetViewCamera().GetOrientation().GetInverse(worldToCam);
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/*
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* Rendering approach:
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