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Remove this.isDeserialized from BaseAI
`this.isDeserialized` is only required for AIs which `Deserialize` function depends on the game state.
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@@ -20,7 +20,6 @@ BaseAI.prototype.Serialize = function()
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*/
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*/
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BaseAI.prototype.Deserialize = function(data, sharedScript)
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BaseAI.prototype.Deserialize = function(data, sharedScript)
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{
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{
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this.isDeserialized = true;
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};
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};
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BaseAI.prototype.Init = function(state, playerID, sharedAI)
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BaseAI.prototype.Init = function(state, playerID, sharedAI)
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@@ -47,12 +46,6 @@ BaseAI.prototype.HandleMessage = function(state, playerID, sharedAI)
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{
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{
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PlayerID = playerID;
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PlayerID = playerID;
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this.territoryMap = sharedAI.territoryMap;
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this.territoryMap = sharedAI.territoryMap;
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if (this.isDeserialized)
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{
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this.Init(state, playerID, sharedAI);
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this.isDeserialized = false;
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}
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this.OnUpdate(sharedAI);
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this.OnUpdate(sharedAI);
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};
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};
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@@ -91,6 +91,9 @@ PetraBot.prototype.CustomInit = function(gameState)
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PetraBot.prototype.OnUpdate = function(sharedScript)
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PetraBot.prototype.OnUpdate = function(sharedScript)
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{
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{
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if (this.isDeserialized)
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this.Init(state, playerID, sharedAI);
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if (this.gameFinished || this.gameState.playerData.state == "defeated")
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if (this.gameFinished || this.gameState.playerData.state == "defeated")
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return;
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return;
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