VS2005 compatibility fixes and warning adjustments:

Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.

This was SVN commit r2454.
This commit is contained in:
Ykkrosh
2005-07-02 21:42:55 +00:00
parent f3b5e08030
commit 2ea40a23a3
24 changed files with 112 additions and 64 deletions
+2 -2
View File
@@ -110,7 +110,7 @@ static void SkinPoint(const SModelVertex& vertex,const CMatrix3D* matrices,CVect
m.Transform(vertex.m_Coords,result);
result*=blend.m_Weight[0];
for (u32 i=1;blend.m_Bone[i]!=0xff && i<SVertexBlend::SIZE;i++) {
for (u32 i=1; i<SVertexBlend::SIZE && blend.m_Bone[i]!=0xff; i++) {
const CMatrix3D& m=matrices[blend.m_Bone[i]];
m.Transform(vertex.m_Coords,tmp);
result+=tmp*blend.m_Weight[i];
@@ -131,7 +131,7 @@ static void SkinNormal(const SModelVertex& vertex,const CMatrix3D* invmatrices,C
m.RotateTransposed(vertex.m_Norm,result);
result*=blend.m_Weight[0];
for (u32 i=1;vertex.m_Blend.m_Bone[i]!=0xff && i<SVertexBlend::SIZE;i++) {
for (u32 i=1; i<SVertexBlend::SIZE && vertex.m_Blend.m_Bone[i]!=0xff; i++) {
const CMatrix3D& m=invmatrices[blend.m_Bone[i]];
m.RotateTransposed(vertex.m_Norm,tmp);
result+=tmp*blend.m_Weight[i];