Refactor build information getters and remove the useless code.

Reviewed By: elexis, Stan
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1348
This was SVN commit r22035.
This commit is contained in:
vladislavbelov
2019-01-06 14:32:54 +00:00
parent 276050bcad
commit 2d56e62e11
5 changed files with 37 additions and 72 deletions
@@ -224,3 +224,11 @@ function hideRemaining(parentName, start = 0)
for (let i = start; i < objects.length; ++i)
objects[i].hidden = true;
}
function getBuildString()
{
return sprintf(translate("Build: %(buildDate)s (%(revision)s)"), {
"buildDate": Engine.GetBuildDate(),
"revision": Engine.GetBuildRevision()
});
}
@@ -193,14 +193,6 @@ function blendSubmenuIntoMain(topPosition, bottomPosition)
Engine.GetGUIObjectByName("MainMenuPanelRightBorderBottom").size = "100%-2 " + (bottomPosition) + " 100% 100%";
}
function getBuildString()
{
return sprintf(translate("Build: %(buildDate)s (%(revision)s)"), {
"buildDate": Engine.GetBuildTimestamp(0),
"revision": Engine.GetBuildTimestamp(2)
});
}
function exitGamePressed()
{
closeMenu();
@@ -1462,14 +1462,6 @@ function playAmbient()
Engine.PlayAmbientSound(pickRandom(g_Ambient), true);
}
function getBuildString()
{
return sprintf(translate("Build: %(buildDate)s (%(revision)s)"), {
"buildDate": Engine.GetBuildTimestamp(0),
"revision": Engine.GetBuildTimestamp(2)
});
}
function showTimeWarpMessageBox()
{
messageBox(