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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Removes Z value from TextRenderer translate, renames TextRenderer methods to more explicit ones.
This was SVN commit r25645.
This commit is contained in:
@@ -189,7 +189,7 @@ void CConsole::Render()
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DrawWindow(canvas);
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CTextRenderer textRenderer;
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textRenderer.Font(CStrIntern(CONSOLE_FONT));
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textRenderer.SetCurrentFont(CStrIntern(CONSOLE_FONT));
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// animation: slide in from top of screen
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CMatrix3D transform = GetDefaultGuiMatrix();
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const float DeltaY = (1.0f - m_fVisibleFrac) * m_fHeight;
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@@ -237,7 +237,7 @@ void CConsole::DrawHistory(CTextRenderer& textRenderer)
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std::lock_guard<std::mutex> lock(m_Mutex); // needed for safe access to m_deqMsgHistory
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textRenderer.Color(1.0f, 1.0f, 1.0f);
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textRenderer.SetCurrentColor(CColor(1.0f, 1.0f, 1.0f, 1.0f));
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for (Iter = m_deqMsgHistory.begin();
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Iter != m_deqMsgHistory.end()
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@@ -259,12 +259,12 @@ void CConsole::DrawBuffer(CTextRenderer& textRenderer)
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CMatrix3D savedTransform = textRenderer.GetTransform();
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textRenderer.Translate(2.0f, m_fHeight - (float)m_iFontOffset + 1.0f, 0.0f);
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textRenderer.Translate(2.0f, m_fHeight - (float)m_iFontOffset + 1.0f);
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textRenderer.Color(1.0f, 1.0f, 0.0f);
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textRenderer.SetCurrentColor(CColor(1.0f, 1.0f, 0.0f, 1.0f));
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textRenderer.PutAdvance(L"]");
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textRenderer.Color(1.0f, 1.0f, 1.0f);
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textRenderer.SetCurrentColor(CColor(1.0f, 1.0f, 1.0f, 1.0f));
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if (m_iBufferPos == 0)
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DrawCursor(textRenderer);
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@@ -300,13 +300,13 @@ void CConsole::DrawCursor(CTextRenderer& textRenderer)
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if(m_bCursorVisState)
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{
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// Slightly translucent yellow
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textRenderer.Color(1.0f, 1.0f, 0.0f, 0.8f);
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textRenderer.SetCurrentColor(CColor(1.0f, 1.0f, 0.0f, 0.8f));
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// Cursor character is chosen to be an underscore
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textRenderer.Put(0.0f, 0.0f, L"_");
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// Revert to the standard text color
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textRenderer.Color(1.0f, 1.0f, 1.0f);
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textRenderer.SetCurrentColor(CColor(1.0f, 1.0f, 1.0f, 1.0f));
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}
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}
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