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Added modified Stanislas69 Pyrrhus helmet with textures.
Added an extra variation for brass and iron textures variations of ptolemaic_romanized and thracian horned helmets. Added playercolor to the thracian horned helmet crest. This was SVN commit r14799.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Seleucid hero Perseus helmet">
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<mesh>props/helmet/hero_pyrrhus.dae</mesh>
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<textures>
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<texture file="props/helmet/hero_pyrrhus.png" name="baseTex"/>
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<texture file="props/helmet/hero_pyrrhus_norm.png" name="normTex"/>
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<texture file="props/helmet/hero_pyrrhus_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Ptolemaic romanized helmet iron">
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<mesh>props/helmet/ptol_romanized.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_iron.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Ptolemaic romanized helmet iron 2">
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<mesh>props/helmet/ptol_romanized.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_iron_2.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Ptolemaic romanized helmet brass">
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<mesh>props/helmet/ptol_romanized.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_brass.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Ptolemaic romanized helmet brass 2">
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<mesh>props/helmet/ptol_romanized.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_brass_2.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -10,6 +10,14 @@
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Ptolemaic romanized helmet brass 2">
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<mesh>props/helmet/ptol_romanized.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_brass_2.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Ptolemaic romanized helmet brass">
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<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_brass.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Ptolemaic romanized helmet brass">
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<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_brass_2.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Ptolemaic romanized helmet iron">
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<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_iron.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Ptolemaic romanized helmet iron 2">
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<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_iron_2.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -10,6 +10,14 @@
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Ptolemaic romanized helmet brass">
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<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_brass_2.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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+9
-1
@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Ptolemaic romanized helmet brass">
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<variant frequency="1" name="Ptolemaic romanized helmet iron">
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<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_iron.png" name="baseTex"/>
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@@ -10,6 +10,14 @@
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Ptolemaic romanized helmet iron 2">
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<mesh>props/helmet/ptol_romanized_crest.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_iron_2.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Ptolemaic romanized helmet brass">
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<variant frequency="1" name="Ptolemaic romanized helmet iron">
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<mesh>props/helmet/ptol_romanized.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_iron.png" name="baseTex"/>
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@@ -10,6 +10,14 @@
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Ptolemaic romanized helmet iron 2">
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<mesh>props/helmet/ptol_romanized.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_iron_2.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -10,6 +10,14 @@
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<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="thracian cavalry helmet brass 2">
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<mesh>props/helmet/thracian_cav.dae</mesh>
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<textures>
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<texture file="props/helmet/thracian_cav_brass_2.png" name="baseTex"/>
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<texture file="props/helmet/thracian_cav_norm.png" name="normTex"/>
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<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -18,6 +18,22 @@
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<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="thracian cavalry helmet iron 2">
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<mesh>props/helmet/thracian_cav.dae</mesh>
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<textures>
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<texture file="props/helmet/thracian_cav_iron_2.png" name="baseTex"/>
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<texture file="props/helmet/thracian_cav_norm.png" name="normTex"/>
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<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="thracian cavalry helmet bronze 2">
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<mesh>props/helmet/thracian_cav.dae</mesh>
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<textures>
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<texture file="props/helmet/thracian_cav_brass_2.png" name="baseTex"/>
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<texture file="props/helmet/thracian_cav_norm.png" name="normTex"/>
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<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -10,6 +10,14 @@
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<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="thracian cavalry helmet iron 2">
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<mesh>props/helmet/thracian_cav.dae</mesh>
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<textures>
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<texture file="props/helmet/thracian_cav_iron_2.png" name="baseTex"/>
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<texture file="props/helmet/thracian_cav_norm.png" name="normTex"/>
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<texture file="props/helmet/thracian_cav_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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