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Fix random maps in replay mode
This was SVN commit r10632.
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@@ -1297,7 +1297,8 @@ int CMapReader::ParseEnvironment()
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std::wstring skySet;
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GET_ENVIRONMENT_PROPERTY(envObj.get(), SkySet, skySet)
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pSkyMan->SetSkySet(skySet);
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if (pSkyMan)
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pSkyMan->SetSkySet(skySet);
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CColor sunColor;
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GET_ENVIRONMENT_PROPERTY(envObj.get(), SunColour, sunColor)
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