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Makes 2D text drawing via Canvas2D.
This was SVN commit r25607.
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@@ -21,6 +21,7 @@
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#include "graphics/Color.h"
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#include "graphics/ShaderManager.h"
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#include "graphics/TextRenderer.h"
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#include "graphics/TextureManager.h"
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#include "gui/GUIMatrix.h"
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#include "maths/Rect.h"
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@@ -161,3 +162,23 @@ void CCanvas2D::DrawTexture(
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DrawTextureImpl(texture, vertices, uvs, multiply, add, grayscaleFactor);
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}
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void CCanvas2D::DrawText(CTextRenderer& textRenderer)
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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CShaderDefines defines;
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CShaderTechniquePtr tech = g_Renderer.GetShaderManager().LoadEffect(
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str_canvas2d, g_Renderer.GetSystemShaderDefines(), defines);
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tech->BeginPass();
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CShaderProgramPtr shader = tech->GetShader();
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shader->Uniform(str_grayscaleFactor, 0.0f);
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textRenderer.Render(shader);
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tech->EndPass();
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glDisable(GL_BLEND);
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}
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