# Initial support for formation movement.

Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
This commit is contained in:
Ykkrosh
2010-09-03 09:55:14 +00:00
parent ece6b58188
commit 2b57f4f998
37 changed files with 1783 additions and 546 deletions
@@ -252,3 +252,8 @@ template<> bool ScriptInterface::FromJSVal<std::vector<int> >(JSContext* cx, jsv
{
return FromJSVal_vector(cx, v, out);
}
template<> bool ScriptInterface::FromJSVal<std::vector<u32> >(JSContext* cx, jsval v, std::vector<u32>& out)
{
return FromJSVal_vector(cx, v, out);
}