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# Initial support for formation movement.
Support asynchronous path queries. Allow escaping when stuck in impassable terrain tiles. Split Update message in multiple phases, to cope with ordering requirements. Support automatic walk/run animation switching. This was SVN commit r8058.
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@@ -252,3 +252,8 @@ template<> bool ScriptInterface::FromJSVal<std::vector<int> >(JSContext* cx, jsv
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{
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return FromJSVal_vector(cx, v, out);
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}
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template<> bool ScriptInterface::FromJSVal<std::vector<u32> >(JSContext* cx, jsval v, std::vector<u32>& out)
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{
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return FromJSVal_vector(cx, v, out);
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}
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