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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 10:03:43 +00:00
Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
This was SVN commit r9919.
This commit is contained in:
@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/samn_scutum_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/samn_scutum_back.xml" attachpoint="root"/>
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</props>
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<texture>props/shield/towershield_wood_white.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/samn_scutum_back.dae</mesh>
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<texture>props/shield/rome_imp_scutum_back.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name=""Laconic" Sword">
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<mesh>props/sword_spartan_1.dae</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -8,8 +8,8 @@
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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@@ -33,6 +33,11 @@
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -8,8 +8,8 @@
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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@@ -32,6 +32,11 @@
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -8,8 +8,8 @@
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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@@ -33,6 +33,11 @@
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -7,7 +7,7 @@
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="125"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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@@ -52,12 +52,14 @@
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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@@ -65,6 +67,7 @@
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_meat">
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@@ -72,30 +75,35 @@
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_food">
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@@ -7,7 +7,7 @@
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="130"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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@@ -7,7 +7,7 @@
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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@@ -53,12 +53,14 @@
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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@@ -66,6 +68,7 @@
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_meat">
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@@ -73,30 +76,35 @@
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_food">
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@@ -9,9 +9,9 @@
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="135"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
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|
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+162
-162
@@ -1,162 +1,162 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
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<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<texture>skeletal/kart_isp_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="117"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<texture>skeletal/kart_isp_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="35"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
@@ -21,7 +19,5 @@
|
||||
<texture>skeletal/horse_celt_boudicca_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="female/f_cav_idle_01.dae" name="Idle" speed="50"/>
|
||||
<animation file="female/f_cav_idle_01.dae" name="Walk" speed="50"/>
|
||||
<animation file="female/f_cav_run_01.dae" name="Run" speed="8"/>
|
||||
<animation file="female/f_cav_run_01.dae" name="Run" speed="30"/>
|
||||
<animation file="female/f_cav_death_01.dae" name="Death" speed="230"/>
|
||||
<animation event=".5" file="female/f_cav_jav_atk_01.dae" load="0" name="melee" speed="50"/>
|
||||
</animations>
|
||||
@@ -20,7 +18,6 @@
|
||||
<texture>skeletal/celt_boudicca.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
@@ -30,7 +27,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<animations>
|
||||
<animation file="female/f_chariot_idle_01.dae" name="Idle" speed="10"/>
|
||||
<animation file="female/f_chariot_idle_01.dae" name="Walk" speed="20"/>
|
||||
<animation file="female/f_chariot_run_01.dae" name="Run" speed="10"/>
|
||||
<animation file="female/f_chariot_run_01.dae" name="Run" speed="5"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
|
||||
<animation event="0.6" file="female/f_jav_atk_01.dae" load="0" name="melee" speed="120"/>
|
||||
</animations>
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="6"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<animations>
|
||||
<animation file="biped/cav_chariot_rider_idle_a.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/cav_chariot_rider_idle_a.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed="5"/>
|
||||
<animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed="2"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<props>
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
@@ -16,7 +14,6 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="5" name="horse1-plain">
|
||||
<texture>skeletal/horse_celt_chariot_1.dds</texture>
|
||||
@@ -28,7 +25,6 @@
|
||||
<texture>skeletal/horse_celt_chariot_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="2" name="horse1-black">
|
||||
<colour>81 81 85</colour>
|
||||
@@ -49,7 +45,5 @@
|
||||
<colour>255 148 89</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
@@ -16,7 +14,6 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="5" name="horse2-plain">
|
||||
<texture>skeletal/horse_celt_chariot_1.dds</texture>
|
||||
@@ -28,7 +25,6 @@
|
||||
<texture>skeletal/horse_celt_chariot_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="2" name="horse2-black">
|
||||
<colour>81 81 85</colour>
|
||||
@@ -49,7 +45,5 @@
|
||||
<colour>255 148 89</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cav_chariot_driver_idle_a.dae" name="Idle" speed="10"/>
|
||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="60"/>
|
||||
<animation file="biped/cav_chariot_driver_idle_a.dae" name="Walk" speed="10"/>
|
||||
<animation file="biped/cav_chariot_driver_run_a.dae" name="Run" speed="10"/>
|
||||
<animation file="biped/cav_chariot_driver_run_a.dae" name="Run" speed="5"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
@@ -27,13 +25,11 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="chainmail-1">
|
||||
<texture>skeletal/celt_su3_soldurii_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle">
|
||||
<props>
|
||||
@@ -49,7 +45,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
|
||||
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
|
||||
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
|
||||
<animation file="cavalry/rider_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="cavalry/rider_gallop.psa" name="Run" speed="30"/>
|
||||
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="35"/>
|
||||
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
|
||||
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
|
||||
<animation file="cavalry/rider_gallop.psa" name="Run" speed="10"/>
|
||||
<animation file="cavalry/rider_gallop.psa" name="Run" speed="35"/>
|
||||
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
|
||||
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@@ -11,7 +11,7 @@
|
||||
<TrainingQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_infantry_spearman_b
|
||||
units/cart_infantry_slinger_b
|
||||
units/cart_infantry_archer_b
|
||||
units/cart_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</TrainingQueue>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<SelectionGroupName>units/iber_infantry_javelinist_b</SelectionGroupName>
|
||||
<SpecificName>Caetrati Lusitano</SpecificName>
|
||||
<History>Iberians, especially the Lusitanians, were good at ranged combat and ambushing enemy columns. They throw heavy iron javelins and sometimes even add burning pitch to them, making them good as a cheap siege weapon.</History>
|
||||
<Icon>units/cart_cavalry_javelinist.png</Icon>
|
||||
<Icon>units/iber_infantry_javelinist.png</Icon>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/iber_infantry_javelinist_a</Entity>
|
||||
|
||||
Reference in New Issue
Block a user