Remove uint

It's better to use the native types.
This commit is contained in:
phosit committed 2026-09-21 18:11:47 +02:00
1 parent ae7801c9c7
commit 281e8cd862
15 files changed
+214 -156

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+105 -69
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@@ -91,60 +91,96 @@ CNetClient::CNetClient(PrivateTag, CGame* game, std::string serverAddressOrHostn
m_Game->SetTurnManager(NULL); // delete the old local turn manager so we don't accidentally use it
// Set up transitions for session
AddTransition(NCS_UNCONNECTED, (uint)NMT_CONNECT_COMPLETE, NCS_CONNECT, &OnConnect, this);
AddTransition(NCS_UNCONNECTED, static_cast<unsigned int>(NMT_CONNECT_COMPLETE), NCS_CONNECT,
&OnConnect, this);
AddTransition(NCS_CONNECT, (uint)NMT_SERVER_HANDSHAKE, NCS_HANDSHAKE, &OnHandshake, this);
AddTransition(NCS_CONNECT, static_cast<unsigned int>(NMT_SERVER_HANDSHAKE), NCS_HANDSHAKE,
&OnHandshake, this);
AddTransition(NCS_HANDSHAKE, (uint)NMT_SERVER_HANDSHAKE_RESPONSE, NCS_AUTHENTICATE, &OnHandshakeResponse, this);
AddTransition(NCS_HANDSHAKE, static_cast<unsigned int>(NMT_SERVER_HANDSHAKE_RESPONSE),
NCS_AUTHENTICATE, &OnHandshakeResponse, this);
AddTransition(NCS_AUTHENTICATE, (uint)NMT_AUTHENTICATE, NCS_AUTHENTICATE, &OnAuthenticateRequest, this);
AddTransition(NCS_AUTHENTICATE, (uint)NMT_AUTHENTICATE_RESULT, NCS_PREGAME, &OnAuthenticate, this);
AddTransition(NCS_AUTHENTICATE, static_cast<unsigned int>(NMT_AUTHENTICATE), NCS_AUTHENTICATE,
&OnAuthenticateRequest, this);
AddTransition(NCS_AUTHENTICATE, static_cast<unsigned int>(NMT_AUTHENTICATE_RESULT), NCS_PREGAME,
&OnAuthenticate, this);
AddTransition(NCS_PREGAME, (uint)NMT_CHAT, NCS_PREGAME, &OnChat, this);
AddTransition(NCS_PREGAME, (uint)NMT_READY, NCS_PREGAME, &OnReady, this);
AddTransition(NCS_PREGAME, (uint)NMT_GAME_SETUP, NCS_PREGAME, &OnGameSetup, this);
AddTransition(NCS_PREGAME, (uint)NMT_PLAYER_ASSIGNMENT, NCS_PREGAME, &OnPlayerAssignment, this);
AddTransition(NCS_PREGAME, (uint)NMT_KICKED, NCS_PREGAME, &OnKicked, this);
AddTransition(NCS_PREGAME, (uint)NMT_CLIENT_TIMEOUT, NCS_PREGAME, &OnClientTimeout, this);
AddTransition(NCS_PREGAME, (uint)NMT_CLIENT_PERFORMANCE, NCS_PREGAME, &OnClientPerformance, this);
AddTransition(NCS_PREGAME, (uint)NMT_GAME_START, NCS_LOADING, &OnGameStart, this);
AddTransition(NCS_PREGAME, (uint)NMT_SAVED_GAME_START, NCS_LOADING, &OnSavedGameStart, this);
AddTransition(NCS_PREGAME, (uint)NMT_JOIN_SYNC_START, NCS_JOIN_SYNCING, &OnJoinSyncStart, this);
AddTransition(NCS_PREGAME, static_cast<unsigned int>(NMT_CHAT), NCS_PREGAME, &OnChat, this);
AddTransition(NCS_PREGAME, static_cast<unsigned int>(NMT_READY), NCS_PREGAME, &OnReady, this);
AddTransition(NCS_PREGAME, static_cast<unsigned int>(NMT_GAME_SETUP), NCS_PREGAME, &OnGameSetup,
this);
AddTransition(NCS_PREGAME, static_cast<unsigned int>(NMT_PLAYER_ASSIGNMENT), NCS_PREGAME,
&OnPlayerAssignment, this);
AddTransition(NCS_PREGAME, static_cast<unsigned int>(NMT_KICKED), NCS_PREGAME, &OnKicked, this);
AddTransition(NCS_PREGAME, static_cast<unsigned int>(NMT_CLIENT_TIMEOUT), NCS_PREGAME,
&OnClientTimeout, this);
AddTransition(NCS_PREGAME, static_cast<unsigned int>(NMT_CLIENT_PERFORMANCE), NCS_PREGAME,
&OnClientPerformance, this);
AddTransition(NCS_PREGAME, static_cast<unsigned int>(NMT_GAME_START), NCS_LOADING, &OnGameStart,
this);
AddTransition(NCS_PREGAME, static_cast<unsigned int>(NMT_SAVED_GAME_START), NCS_LOADING,
&OnSavedGameStart, this);
AddTransition(NCS_PREGAME, static_cast<unsigned int>(NMT_JOIN_SYNC_START), NCS_JOIN_SYNCING,
&OnJoinSyncStart, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_CHAT, NCS_JOIN_SYNCING, &OnChat, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_GAME_SETUP, NCS_JOIN_SYNCING, &OnGameSetup, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_PLAYER_ASSIGNMENT, NCS_JOIN_SYNCING, &OnPlayerAssignment, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_KICKED, NCS_JOIN_SYNCING, &OnKicked, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_CLIENT_TIMEOUT, NCS_JOIN_SYNCING, &OnClientTimeout, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_CLIENT_PERFORMANCE, NCS_JOIN_SYNCING, &OnClientPerformance, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_GAME_START, NCS_JOIN_SYNCING, &OnGameStart, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_SAVED_GAME_START, NCS_LOADING, &OnSavedGameStart, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_SIMULATION_COMMAND, NCS_JOIN_SYNCING, &OnInGame, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_END_COMMAND_BATCH, NCS_JOIN_SYNCING, &OnJoinSyncEndCommandBatch, this);
AddTransition(NCS_JOIN_SYNCING, (uint)NMT_LOADED_GAME, NCS_INGAME, &OnLoadedGame, this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_CHAT), NCS_JOIN_SYNCING, &OnChat,
this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_GAME_SETUP), NCS_JOIN_SYNCING,
&OnGameSetup, this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_PLAYER_ASSIGNMENT), NCS_JOIN_SYNCING,
&OnPlayerAssignment, this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_KICKED), NCS_JOIN_SYNCING, &OnKicked,
this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_CLIENT_TIMEOUT), NCS_JOIN_SYNCING,
&OnClientTimeout, this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_CLIENT_PERFORMANCE), NCS_JOIN_SYNCING,
&OnClientPerformance, this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_GAME_START), NCS_JOIN_SYNCING,
&OnGameStart, this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_SAVED_GAME_START), NCS_LOADING,
&OnSavedGameStart, this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_SIMULATION_COMMAND), NCS_JOIN_SYNCING,
&OnInGame, this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_END_COMMAND_BATCH), NCS_JOIN_SYNCING,
&OnJoinSyncEndCommandBatch, this);
AddTransition(NCS_JOIN_SYNCING, static_cast<unsigned int>(NMT_LOADED_GAME), NCS_INGAME,
&OnLoadedGame, this);
AddTransition(NCS_LOADING, (uint)NMT_CHAT, NCS_LOADING, &OnChat, this);
AddTransition(NCS_LOADING, (uint)NMT_GAME_SETUP, NCS_LOADING, &OnGameSetup, this);
AddTransition(NCS_LOADING, (uint)NMT_PLAYER_ASSIGNMENT, NCS_LOADING, &OnPlayerAssignment, this);
AddTransition(NCS_LOADING, (uint)NMT_KICKED, NCS_LOADING, &OnKicked, this);
AddTransition(NCS_LOADING, (uint)NMT_CLIENT_TIMEOUT, NCS_LOADING, &OnClientTimeout, this);
AddTransition(NCS_LOADING, (uint)NMT_CLIENT_PERFORMANCE, NCS_LOADING, &OnClientPerformance, this);
AddTransition(NCS_LOADING, (uint)NMT_CLIENTS_LOADING, NCS_LOADING, &OnClientsLoading, this);
AddTransition(NCS_LOADING, (uint)NMT_LOADED_GAME, NCS_INGAME, &OnLoadedGame, this);
AddTransition(NCS_LOADING, static_cast<unsigned int>(NMT_CHAT), NCS_LOADING, &OnChat, this);
AddTransition(NCS_LOADING, static_cast<unsigned int>(NMT_GAME_SETUP), NCS_LOADING, &OnGameSetup,
this);
AddTransition(NCS_LOADING, static_cast<unsigned int>(NMT_PLAYER_ASSIGNMENT), NCS_LOADING,
&OnPlayerAssignment, this);
AddTransition(NCS_LOADING, static_cast<unsigned int>(NMT_KICKED), NCS_LOADING, &OnKicked, this);
AddTransition(NCS_LOADING, static_cast<unsigned int>(NMT_CLIENT_TIMEOUT), NCS_LOADING,
&OnClientTimeout, this);
AddTransition(NCS_LOADING, static_cast<unsigned int>(NMT_CLIENT_PERFORMANCE), NCS_LOADING,
&OnClientPerformance, this);
AddTransition(NCS_LOADING, static_cast<unsigned int>(NMT_CLIENTS_LOADING), NCS_LOADING,
&OnClientsLoading, this);
AddTransition(NCS_LOADING, static_cast<unsigned int>(NMT_LOADED_GAME), NCS_INGAME, &OnLoadedGame,
this);
AddTransition(NCS_INGAME, (uint)NMT_REJOINED, NCS_INGAME, &OnRejoined, this);
AddTransition(NCS_INGAME, (uint)NMT_KICKED, NCS_INGAME, &OnKicked, this);
AddTransition(NCS_INGAME, (uint)NMT_CLIENT_TIMEOUT, NCS_INGAME, &OnClientTimeout, this);
AddTransition(NCS_INGAME, (uint)NMT_CLIENT_PERFORMANCE, NCS_INGAME, &OnClientPerformance, this);
AddTransition(NCS_INGAME, (uint)NMT_CLIENTS_LOADING, NCS_INGAME, &OnClientsLoading, this);
AddTransition(NCS_INGAME, (uint)NMT_CLIENT_PAUSED, NCS_INGAME, &OnClientPaused, this);
AddTransition(NCS_INGAME, (uint)NMT_CHAT, NCS_INGAME, &OnChat, this);
AddTransition(NCS_INGAME, (uint)NMT_GAME_SETUP, NCS_INGAME, &OnGameSetup, this);
AddTransition(NCS_INGAME, (uint)NMT_PLAYER_ASSIGNMENT, NCS_INGAME, &OnPlayerAssignment, this);
AddTransition(NCS_INGAME, (uint)NMT_SIMULATION_COMMAND, NCS_INGAME, &OnInGame, this);
AddTransition(NCS_INGAME, (uint)NMT_FLARE, NCS_INGAME, &OnFlare, this);
AddTransition(NCS_INGAME, (uint)NMT_SYNC_ERROR, NCS_INGAME, &OnInGame, this);
AddTransition(NCS_INGAME, (uint)NMT_END_COMMAND_BATCH, NCS_INGAME, &OnInGame, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_REJOINED), NCS_INGAME, &OnRejoined, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_KICKED), NCS_INGAME, &OnKicked, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_CLIENT_TIMEOUT), NCS_INGAME,
&OnClientTimeout, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_CLIENT_PERFORMANCE), NCS_INGAME,
&OnClientPerformance, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_CLIENTS_LOADING), NCS_INGAME,
&OnClientsLoading, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_CLIENT_PAUSED), NCS_INGAME, &OnClientPaused,
this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_CHAT), NCS_INGAME, &OnChat, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_GAME_SETUP), NCS_INGAME, &OnGameSetup, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_PLAYER_ASSIGNMENT), NCS_INGAME,
&OnPlayerAssignment, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_SIMULATION_COMMAND), NCS_INGAME, &OnInGame,
this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_FLARE), NCS_INGAME, &OnFlare, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_SYNC_ERROR), NCS_INGAME, &OnInGame, this);
AddTransition(NCS_INGAME, static_cast<unsigned int>(NMT_END_COMMAND_BATCH), NCS_INGAME, &OnInGame,
this);
// Set first state
SetFirstState(NCS_UNCONNECTED);
@@ -463,7 +499,7 @@ bool CNetClient::SendMessage(const CNetMessage* message)
void CNetClient::HandleConnect()
{
Update((uint)NMT_CONNECT_COMPLETE, NULL);
Update(static_cast<unsigned int>(NMT_CONNECT_COMPLETE), nullptr);
}
void CNetClient::HandleDisconnect(std::uint32_t reason)
@@ -686,7 +722,7 @@ void CNetClient::StartGame(const JS::MutableHandleValue initAttributes, const st
bool CNetClient::OnConnect(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_CONNECT_COMPLETE);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_CONNECT_COMPLETE));
client->PushGuiMessage(
"type", "netstatus",
@@ -697,7 +733,7 @@ bool CNetClient::OnConnect(CNetClient* client, CFsmEvent<CNetMessage*>* event)
bool CNetClient::OnHandshake(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_SERVER_HANDSHAKE);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_SERVER_HANDSHAKE));
client->m_ServerHandshake = *static_cast<CSrvHandshakeMessage*>(event->GetParamRef());
CCliHandshakeMessage handshake(CreateHandshake<CCliHandshakeMessage>());
@@ -708,7 +744,7 @@ bool CNetClient::OnHandshake(CNetClient* client, CFsmEvent<CNetMessage*>* event)
bool CNetClient::OnHandshakeResponse(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_SERVER_HANDSHAKE_RESPONSE);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_SERVER_HANDSHAKE_RESPONSE));
CSrvHandshakeResponseMessage* message = static_cast<CSrvHandshakeResponseMessage*>(event->GetParamRef());
@@ -736,7 +772,7 @@ bool CNetClient::OnHandshakeResponse(CNetClient* client, CFsmEvent<CNetMessage*>
bool CNetClient::OnAuthenticateRequest(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_AUTHENTICATE);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_AUTHENTICATE));
client->SendAuthenticateMessage();
return true;
@@ -744,7 +780,7 @@ bool CNetClient::OnAuthenticateRequest(CNetClient* client, CFsmEvent<CNetMessage
bool CNetClient::OnAuthenticate(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_AUTHENTICATE_RESULT);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_AUTHENTICATE_RESULT));
CAuthenticateResultMessage* message = static_cast<CAuthenticateResultMessage*>(event->GetParamRef());
@@ -765,7 +801,7 @@ bool CNetClient::OnAuthenticate(CNetClient* client, CFsmEvent<CNetMessage*>* eve
bool CNetClient::OnChat(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_CHAT);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_CHAT));
CChatMessage* message = static_cast<CChatMessage*>(event->GetParamRef());
@@ -779,7 +815,7 @@ bool CNetClient::OnChat(CNetClient* client, CFsmEvent<CNetMessage*>* event)
bool CNetClient::OnReady(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_READY);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_READY));
CReadyMessage* message = static_cast<CReadyMessage*>(event->GetParamRef());
@@ -793,7 +829,7 @@ bool CNetClient::OnReady(CNetClient* client, CFsmEvent<CNetMessage*>* event)
bool CNetClient::OnGameSetup(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_GAME_SETUP);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_GAME_SETUP));
CGameSetupMessage* message = static_cast<CGameSetupMessage*>(event->GetParamRef());
@@ -806,7 +842,7 @@ bool CNetClient::OnGameSetup(CNetClient* client, CFsmEvent<CNetMessage*>* event)
bool CNetClient::OnPlayerAssignment(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_PLAYER_ASSIGNMENT);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_PLAYER_ASSIGNMENT));
CPlayerAssignmentMessage* message = static_cast<CPlayerAssignmentMessage*>(event->GetParamRef());
@@ -833,7 +869,7 @@ bool CNetClient::OnPlayerAssignment(CNetClient* client, CFsmEvent<CNetMessage*>*
// if this client rejoins and finishes the download of the simstate.
bool CNetClient::OnGameStart(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_GAME_START);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_GAME_START));
CGameStartMessage* message = static_cast<CGameStartMessage*>(event->GetParamRef());
@@ -849,7 +885,7 @@ bool CNetClient::OnGameStart(CNetClient* client, CFsmEvent<CNetMessage*>* event)
bool CNetClient::OnSavedGameStart(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == static_cast<uint>(NMT_SAVED_GAME_START));
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_SAVED_GAME_START));
CGameSavedStartMessage* message{static_cast<CGameSavedStartMessage*>(event->GetParamRef())};
const Script::Interface& scriptInterface{client->m_Game->GetSimulation2()->GetScriptInterface()};
@@ -870,7 +906,7 @@ bool CNetClient::OnSavedGameStart(CNetClient* client, CFsmEvent<CNetMessage*>* e
bool CNetClient::OnJoinSyncStart(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_JOIN_SYNC_START);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_JOIN_SYNC_START));
CJoinSyncStartMessage* joinSyncStartMessage = (CJoinSyncStartMessage*)event->GetParamRef();
@@ -895,7 +931,7 @@ bool CNetClient::OnJoinSyncStart(CNetClient* client, CFsmEvent<CNetMessage*>* ev
bool CNetClient::OnJoinSyncEndCommandBatch(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_END_COMMAND_BATCH);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_END_COMMAND_BATCH));
CEndCommandBatchMessage* endMessage = (CEndCommandBatchMessage*)event->GetParamRef();
@@ -909,7 +945,7 @@ bool CNetClient::OnJoinSyncEndCommandBatch(CNetClient* client, CFsmEvent<CNetMes
bool CNetClient::OnRejoined(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_REJOINED);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_REJOINED));
CRejoinedMessage* message = static_cast<CRejoinedMessage*>(event->GetParamRef());
@@ -922,7 +958,7 @@ bool CNetClient::OnRejoined(CNetClient* client, CFsmEvent<CNetMessage*>* event)
bool CNetClient::OnKicked(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_KICKED);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_KICKED));
CKickedMessage* message = static_cast<CKickedMessage*>(event->GetParamRef());
@@ -938,7 +974,7 @@ bool CNetClient::OnClientTimeout(CNetClient* client, CFsmEvent<CNetMessage*>* ev
{
// Report the timeout of some other client
ENSURE(event->GetType() == (uint)NMT_CLIENT_TIMEOUT);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_CLIENT_TIMEOUT));
CClientTimeoutMessage* message = static_cast<CClientTimeoutMessage*>(event->GetParamRef());
@@ -955,7 +991,7 @@ bool CNetClient::OnClientPerformance(CNetClient* client, CFsmEvent<CNetMessage*>
{
// Performance statistics for one or multiple clients
ENSURE(event->GetType() == (uint)NMT_CLIENT_PERFORMANCE);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_CLIENT_PERFORMANCE));
CClientPerformanceMessage* message = static_cast<CClientPerformanceMessage*>(event->GetParamRef());
@@ -977,7 +1013,7 @@ bool CNetClient::OnClientPerformance(CNetClient* client, CFsmEvent<CNetMessage*>
bool CNetClient::OnClientsLoading(CNetClient* client, CFsmEvent<CNetMessage*> *event)
{
ENSURE(event->GetType() == (uint)NMT_CLIENTS_LOADING);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_CLIENTS_LOADING));
CClientsLoadingMessage* message = static_cast<CClientsLoadingMessage*>(event->GetParamRef());
@@ -994,7 +1030,7 @@ bool CNetClient::OnClientsLoading(CNetClient* client, CFsmEvent<CNetMessage*> *e
bool CNetClient::OnClientPaused(CNetClient* client, CFsmEvent<CNetMessage*> *event)
{
ENSURE(event->GetType() == (uint)NMT_CLIENT_PAUSED);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_CLIENT_PAUSED));
CClientPausedMessage* message = static_cast<CClientPausedMessage*>(event->GetParamRef());
@@ -1008,7 +1044,7 @@ bool CNetClient::OnClientPaused(CNetClient* client, CFsmEvent<CNetMessage*> *eve
bool CNetClient::OnLoadedGame(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == (uint)NMT_LOADED_GAME);
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_LOADED_GAME));
// All players have loaded the game - start running the turn manager
// so that the game begins
@@ -1055,7 +1091,7 @@ bool CNetClient::OnInGame(CNetClient* client, CFsmEvent<CNetMessage*>* event)
bool CNetClient::OnFlare(CNetClient* client, CFsmEvent<CNetMessage*>* event)
{
ENSURE(event->GetType() == static_cast<uint>(NMT_FLARE));
ENSURE(event->GetType() == static_cast<unsigned int>(NMT_FLARE));
CFlareMessage* message = static_cast<CFlareMessage*>(event->GetParamRef());