Remove unnecessary argument from CSimulation2::InitGame

Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1289
This was SVN commit r21166.
This commit is contained in:
s0600204
2018-02-09 19:50:01 +00:00
parent 29950c2d90
commit 262b27d770
3 changed files with 11 additions and 9 deletions
+2 -2
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2016 Wildfire Games.
/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -166,7 +166,7 @@ public:
* (This mustn't be used when e.g. loading saved games, only when starting new ones.)
* This calls the InitGame function defined in helpers/InitGame.js.
*/
void InitGame(JS::HandleValue data);
void InitGame();
void Update(int turnLength);
void Update(int turnLength, const std::vector<SimulationCommand>& commands);