Improve JS Exception handling.

- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
This commit is contained in:
wraitii
2020-11-15 18:29:17 +00:00
parent 88bc973530
commit 25490bfec3
79 changed files with 810 additions and 667 deletions
@@ -26,7 +26,7 @@ CComponentTypeScript::CComponentTypeScript(const ScriptInterface& scriptInterfac
m_ScriptInterface(scriptInterface), m_Instance(scriptInterface.GetJSRuntime(), instance)
{
// Cache the property detection for efficiency
ScriptInterface::Request rq(m_ScriptInterface);
ScriptRequest rq(m_ScriptInterface);
m_HasCustomSerialize = m_ScriptInterface.HasProperty(m_Instance, "Serialize");
m_HasCustomDeserialize = m_ScriptInterface.HasProperty(m_Instance, "Deserialize");
@@ -54,7 +54,7 @@ void CComponentTypeScript::Deinit()
void CComponentTypeScript::HandleMessage(const CMessage& msg, bool global)
{
ScriptInterface::Request rq(m_ScriptInterface);
ScriptRequest rq(m_ScriptInterface);
const char* name = global ? msg.GetScriptGlobalHandlerName() : msg.GetScriptHandlerName();
@@ -70,7 +70,7 @@ void CComponentTypeScript::Serialize(ISerializer& serialize)
if (m_HasNullSerialize)
return;
ScriptInterface::Request rq(m_ScriptInterface);
ScriptRequest rq(m_ScriptInterface);
// Support a custom "Serialize" function, which returns a new object that will be
// serialized instead of the component itself
@@ -89,7 +89,7 @@ void CComponentTypeScript::Serialize(ISerializer& serialize)
void CComponentTypeScript::Deserialize(const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent)
{
ScriptInterface::Request rq(m_ScriptInterface);
ScriptRequest rq(m_ScriptInterface);
m_ScriptInterface.SetProperty(m_Instance, "entity", (int)ent, true, false);
m_ScriptInterface.SetProperty(m_Instance, "template", paramNode, true, false);