Improve JS Exception handling.

- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
This commit is contained in:
wraitii
2020-11-15 18:29:17 +00:00
parent 88bc973530
commit 25490bfec3
79 changed files with 810 additions and 667 deletions
@@ -50,7 +50,7 @@ JS::Value JSI_Simulation::GuiInterfaceCall(ScriptInterface::CmptPrivate* pCmptPr
if (!cmpGuiInterface)
return JS::UndefinedValue();
ScriptInterface::Request rqSim(sim->GetScriptInterface());
ScriptRequest rqSim(sim->GetScriptInterface());
JS::RootedValue arg(rqSim.cx, sim->GetScriptInterface().CloneValueFromOtherCompartment(*(pCmptPrivate->pScriptInterface), data));
JS::RootedValue ret(rqSim.cx);
cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret);
@@ -70,7 +70,7 @@ void JSI_Simulation::PostNetworkCommand(ScriptInterface::CmptPrivate* pCmptPriva
if (!cmpCommandQueue)
return;
ScriptInterface::Request rqSim(sim->GetScriptInterface());
ScriptRequest rqSim(sim->GetScriptInterface());
JS::RootedValue cmd2(rqSim.cx, sim->GetScriptInterface().CloneValueFromOtherCompartment(*(pCmptPrivate->pScriptInterface), cmd));
cmpCommandQueue->PostNetworkCommand(cmd2);
@@ -124,7 +124,7 @@ JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInter
CSimulation2* sim = g_Game->GetSimulation2();
ENSURE(sim);
ScriptInterface::Request rq(pCmptPrivate);
ScriptRequest rq(pCmptPrivate->pScriptInterface);
JS::RootedValue edgeList(rq.cx);
ScriptInterface::CreateArray(rq, &edgeList);
int edgeListIndex = 0;