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Improve JS Exception handling.
- Check for pending exceptions after function calls and script executions. - Call LOGERROR instead of JS_ReportError when there is a conversion error in FromJSVal, since that can only be called from C++ (where JS errors don't really make sense). Instead, C++ callers of FromJSVal should handle the failure and, themselves, either report an error or simply do something else. - Wrap JS_ReportError since that makes updating it later easier. This isn't a systematical fix since ToJSVal also ought return a boolean for failures, and we probably should trigger errors instead of warnings on 'implicit' conversions, rather a preparation diff. Part of the SM52 migration, stage: SM45 compatible (actually SM52 incompatible, too). Based on a patch by: Itms Comments by: Vladislavbelov, Stan` Refs #742, #4893 Differential Revision: https://code.wildfiregames.com/D3093 This was SVN commit r24187.
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@@ -51,7 +51,7 @@ public:
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virtual void Serialize(ISerializer& serialize)
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{
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ScriptInterface::Request rq(GetSimContext().GetScriptInterface());
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ScriptRequest rq(GetSimContext().GetScriptInterface());
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serialize.NumberU32_Unbounded("num commands", (u32)m_LocalQueue.size());
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for (size_t i = 0; i < m_LocalQueue.size(); ++i)
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@@ -63,7 +63,7 @@ public:
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virtual void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& deserialize)
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{
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ScriptInterface::Request rq(GetSimContext().GetScriptInterface());
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ScriptRequest rq(GetSimContext().GetScriptInterface());
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u32 numCmds;
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deserialize.NumberU32_Unbounded("num commands", numCmds);
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@@ -79,13 +79,13 @@ public:
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virtual void PushLocalCommand(player_id_t player, JS::HandleValue cmd)
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{
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ScriptInterface::Request rq(GetSimContext().GetScriptInterface());
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ScriptRequest rq(GetSimContext().GetScriptInterface());
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m_LocalQueue.emplace_back(SimulationCommand(player, rq.cx, cmd));
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}
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virtual void PostNetworkCommand(JS::HandleValue cmd1)
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{
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ScriptInterface::Request rq(GetSimContext().GetScriptInterface());
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ScriptRequest rq(GetSimContext().GetScriptInterface());
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// TODO: This is a workaround because we need to pass a MutableHandle to StringifyJSON.
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JS::RootedValue cmd(rq.cx, cmd1.get());
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@@ -101,7 +101,7 @@ public:
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virtual void FlushTurn(const std::vector<SimulationCommand>& commands)
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{
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const ScriptInterface& scriptInterface = GetSimContext().GetScriptInterface();
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ScriptInterface::Request rq(scriptInterface);
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ScriptRequest rq(scriptInterface);
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JS::RootedValue global(rq.cx, rq.globalValue());
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std::vector<SimulationCommand> localCommands;
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