Improve JS Exception handling.

- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
This commit is contained in:
wraitii
2020-11-15 18:29:17 +00:00
parent 88bc973530
commit 25490bfec3
79 changed files with 810 additions and 667 deletions
+2 -2
View File
@@ -52,7 +52,7 @@ Status SavedGames::SavePrefix(const CStrW& prefix, const CStrW& description, CSi
Status SavedGames::Save(const CStrW& name, const CStrW& description, CSimulation2& simulation, const shared_ptr<ScriptInterface::StructuredClone>& guiMetadataClone)
{
ScriptInterface::Request rq(simulation.GetScriptInterface());
ScriptRequest rq(simulation.GetScriptInterface());
// Determine the filename to save under
const VfsPath basenameFormat(L"saves/" + name);
@@ -226,7 +226,7 @@ Status SavedGames::Load(const std::wstring& name, const ScriptInterface& scriptI
JS::Value SavedGames::GetSavedGames(const ScriptInterface& scriptInterface)
{
TIMER(L"GetSavedGames");
ScriptInterface::Request rq(scriptInterface);
ScriptRequest rq(scriptInterface);
JS::RootedValue games(rq.cx);
ScriptInterface::CreateArray(rq, &games);