Improve JS Exception handling.

- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
This commit is contained in:
wraitii
2020-11-15 18:29:17 +00:00
parent 88bc973530
commit 25490bfec3
79 changed files with 810 additions and 667 deletions
+3 -3
View File
@@ -191,7 +191,7 @@ bool CGame::StartVisualReplay(const OsPath& replayPath)
std::getline(*m_ReplayStream, line);
const ScriptInterface& scriptInterface = m_Simulation2->GetScriptInterface();
ScriptInterface::Request rq(scriptInterface);
ScriptRequest rq(scriptInterface);
JS::RootedValue attribs(rq.cx);
scriptInterface.ParseJSON(line, &attribs);
@@ -208,7 +208,7 @@ bool CGame::StartVisualReplay(const OsPath& replayPath)
void CGame::RegisterInit(const JS::HandleValue attribs, const std::string& savedState)
{
const ScriptInterface& scriptInterface = m_Simulation2->GetScriptInterface();
ScriptInterface::Request rq(scriptInterface);
ScriptRequest rq(scriptInterface);
m_InitialSavedState = savedState;
m_IsSavedGame = !savedState.empty();
@@ -323,7 +323,7 @@ PSRETURN CGame::ReallyStartGame()
if (g_GUI && g_GUI->GetPageCount())
{
shared_ptr<ScriptInterface> scriptInterface = g_GUI->GetActiveGUI()->GetScriptInterface();
ScriptInterface::Request rq(scriptInterface);
ScriptRequest rq(scriptInterface);
JS::RootedValue global(rq.cx, rq.globalValue());
if (scriptInterface->HasProperty(global, "reallyStartGame"))