Improve JS Exception handling.

- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
This commit is contained in:
wraitii
2020-11-15 18:29:17 +00:00
parent 88bc973530
commit 25490bfec3
79 changed files with 810 additions and 667 deletions
@@ -61,7 +61,8 @@ void JSI_Network::StartNetworkHost(ScriptInterface::CmptPrivate* pCmptPrivate, c
g_NetServer = new CNetServer(static_cast<bool>(g_XmppClient));
if (!g_NetServer->SetupConnection(serverPort))
{
pCmptPrivate->pScriptInterface->ReportError("Failed to start server");
ScriptRequest rq(pCmptPrivate->pScriptInterface);
ScriptException::Raise(rq, "Failed to start server");
SAFE_DELETE(g_NetServer);
return;
}
@@ -73,7 +74,8 @@ void JSI_Network::StartNetworkHost(ScriptInterface::CmptPrivate* pCmptPrivate, c
if (!g_NetClient->SetupConnection("127.0.0.1", serverPort, nullptr))
{
pCmptPrivate->pScriptInterface->ReportError("Failed to connect to server");
ScriptRequest rq(pCmptPrivate->pScriptInterface);
ScriptException::Raise(rq, "Failed to connect to server");
SAFE_DELETE(g_NetClient);
SAFE_DELETE(g_Game);
}
@@ -100,14 +102,16 @@ void JSI_Network::StartNetworkJoin(ScriptInterface::CmptPrivate* pCmptPrivate, c
if (!enetClient)
{
pCmptPrivate->pScriptInterface->ReportError("Could not find an unused port for the enet STUN client");
ScriptRequest rq(pCmptPrivate->pScriptInterface);
ScriptException::Raise(rq, "Could not find an unused port for the enet STUN client");
return;
}
StunClient::StunEndpoint stunEndpoint;
if (!StunClient::FindStunEndpointJoin(*enetClient, stunEndpoint))
{
pCmptPrivate->pScriptInterface->ReportError("Could not find the STUN endpoint");
ScriptRequest rq(pCmptPrivate->pScriptInterface);
ScriptException::Raise(rq, "Could not find the STUN endpoint");
return;
}
@@ -126,7 +130,8 @@ void JSI_Network::StartNetworkJoin(ScriptInterface::CmptPrivate* pCmptPrivate, c
if (!g_NetClient->SetupConnection(serverAddress, serverPort, enetClient))
{
pCmptPrivate->pScriptInterface->ReportError("Failed to connect to server");
ScriptRequest rq(pCmptPrivate->pScriptInterface);
ScriptException::Raise(rq, "Failed to connect to server");
SAFE_DELETE(g_NetClient);
SAFE_DELETE(g_Game);
}
@@ -155,7 +160,7 @@ JS::Value JSI_Network::PollNetworkClient(ScriptInterface::CmptPrivate* pCmptPriv
return JS::UndefinedValue();
// Convert from net client context to GUI script context
ScriptInterface::Request rqNet(g_NetClient->GetScriptInterface());
ScriptRequest rqNet(g_NetClient->GetScriptInterface());
JS::RootedValue pollNet(rqNet.cx);
g_NetClient->GuiPoll(&pollNet);
return pCmptPrivate->pScriptInterface->CloneValueFromOtherCompartment(g_NetClient->GetScriptInterface(), pollNet);
@@ -166,7 +171,7 @@ void JSI_Network::SetNetworkGameAttributes(ScriptInterface::CmptPrivate* pCmptPr
ENSURE(g_NetClient);
// TODO: This is a workaround because we need to pass a MutableHandle to a JSAPI functions somewhere (with no obvious reason).
ScriptInterface::Request rq(pCmptPrivate);
ScriptRequest rq(pCmptPrivate->pScriptInterface);
JS::RootedValue attribs(rq.cx, attribs1);
g_NetClient->SendGameSetupMessage(&attribs, *(pCmptPrivate->pScriptInterface));