Improve JS Exception handling.

- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
This commit is contained in:
wraitii
2020-11-15 18:29:17 +00:00
parent 88bc973530
commit 25490bfec3
79 changed files with 810 additions and 667 deletions
+8 -6
View File
@@ -37,6 +37,7 @@
#include "ps/Pyrogenesis.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/Renderer.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptInterface.h"
#include <string>
@@ -97,10 +98,11 @@ InReaction CGUI::HandleEvent(const SDL_Event_* ev)
{
ret = IN_HANDLED;
ScriptInterface::Request rq(m_ScriptInterface);
ScriptRequest rq(m_ScriptInterface);
JS::RootedObject globalObj(rq.cx, rq.glob);
JS::RootedValue result(rq.cx);
JS_CallFunctionValue(rq.cx, globalObj, m_GlobalHotkeys[hotkey][eventName], JS::HandleValueArray::empty(), &result);
if (!JS_CallFunctionValue(rq.cx, globalObj, m_GlobalHotkeys[hotkey][eventName], JS::HandleValueArray::empty(), &result))
ScriptException::CatchPending(rq);
}
std::map<CStr, std::vector<IGUIObject*> >::iterator it = m_HotkeyObjects.find(hotkey);
@@ -418,24 +420,24 @@ void CGUI::UnsetObjectHotkey(IGUIObject* pObject, const CStr& hotkeyTag)
void CGUI::SetGlobalHotkey(const CStr& hotkeyTag, const CStr& eventName, JS::HandleValue function)
{
ScriptInterface::Request rq(*m_ScriptInterface);
ScriptRequest rq(*m_ScriptInterface);
if (hotkeyTag.empty())
{
JS_ReportError(rq.cx, "Cannot assign a function to an empty hotkey identifier!");
ScriptException::Raise(rq, "Cannot assign a function to an empty hotkey identifier!");
return;
}
// Only support "Press", "Keydown" and "Release" events.
if (eventName != EventNamePress && eventName != EventNameKeyDown && eventName != EventNameRelease)
{
JS_ReportError(rq.cx, "Cannot assign a function to an unsupported event!");
ScriptException::Raise(rq, "Cannot assign a function to an unsupported event!");
return;
}
if (!function.isObject() || !JS_ObjectIsFunction(rq.cx, &function.toObject()))
{
JS_ReportError(rq.cx, "Cannot assign non-function value to global hotkey '%s'", hotkeyTag.c_str());
ScriptException::Raise(rq, "Cannot assign non-function value to global hotkey '%s'", hotkeyTag.c_str());
return;
}