mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
This was SVN commit r26488.
This commit is contained in:
@@ -922,12 +922,12 @@ void CSceneRenderer::RenderSubmissions(
|
||||
DisplayFrustum();
|
||||
|
||||
if (g_RenderingOptions.GetDisplayShadowsFrustum())
|
||||
{
|
||||
m->shadow.RenderDebugBounds();
|
||||
m->shadow.RenderDebugTexture(deviceCommandContext);
|
||||
}
|
||||
m->silhouetteRenderer.RenderDebugBounds(deviceCommandContext);
|
||||
|
||||
m->silhouetteRenderer.RenderDebugOverlays(deviceCommandContext, m_ViewCamera);
|
||||
if (g_RenderingOptions.GetDisplayShadowsFrustum())
|
||||
m->shadow.RenderDebugTexture(deviceCommandContext);
|
||||
m->silhouetteRenderer.RenderDebugOverlays(deviceCommandContext);
|
||||
|
||||
// render overlays that should appear on top of all other objects
|
||||
m->overlayRenderer.RenderForegroundOverlays(deviceCommandContext, m_ViewCamera);
|
||||
|
||||
Reference in New Issue
Block a user