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Implement network-warnings, fixes #3264.
Shows a notification if the local client or other players connections timeout or have bad latency. This was SVN commit r17730.
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@@ -38,8 +38,8 @@
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#include <fstream>
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#include <iomanip>
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static const int DEFAULT_TURN_LENGTH_MP = 500;
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static const int DEFAULT_TURN_LENGTH_SP = 200;
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const u32 DEFAULT_TURN_LENGTH_MP = 500;
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const u32 DEFAULT_TURN_LENGTH_SP = 200;
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static const int COMMAND_DELAY = 2;
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