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Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
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@@ -31,6 +31,9 @@ CEntityManager::~CEntityManager()
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HEntity CEntityManager::create( CBaseEntity* base, CVector3D position, float orientation )
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{
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assert( base );
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if( !base )
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return( HEntity() );
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while( m_entities[m_nextalloc].m_refcount )
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m_nextalloc++;
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m_entities[m_nextalloc].m_entity = new CEntity( base, position, orientation );
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