Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.

Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
This commit is contained in:
Ykkrosh
2005-03-29 20:50:04 +00:00
parent e6c56d0537
commit 22dd4dd67b
294 changed files with 607 additions and 531 deletions
+4 -2
View File
@@ -28,13 +28,15 @@
class CBaseEntityCollection : public Singleton<CBaseEntityCollection>
{
std::vector<CBaseEntity*> m_templates;
typedef std::map<CStrW, CBaseEntity*> templateMap;
typedef std::map<CStrW, CStr> templateFilenameMap;
templateMap m_templates;
templateFilenameMap m_templateFilenames;
public:
~CBaseEntityCollection();
CBaseEntity* getTemplate( CStrW entityType );
void loadTemplates();
void LoadFile( const char* path );
CBaseEntity* getTemplateByActor( CStrW actorName );
// Create a list of the names of all templates, for display in ScEd's
// entity-selection box. (This isn't really very good, since it includes