Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.

Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
This commit is contained in:
Ykkrosh
2005-03-29 20:50:04 +00:00
parent e6c56d0537
commit 22dd4dd67b
294 changed files with 607 additions and 531 deletions
+1 -1
View File
@@ -124,7 +124,7 @@ bool CObjectEntry::BuildModel()
m_Model->AddProp(proppoint,propmodel);
if (oe->m_WalkAnim) propmodel->SetAnimation(oe->m_WalkAnim);
} else {
LOG(ERROR, LOG_CATEGORY, "Failed to build prop model \"%s\" on actor \"%s\"", (const char*)prop.m_ModelName, (const char*)m_Base->m_Name);
LOG(ERROR, LOG_CATEGORY, "Failed to build prop model \"%s\" on actor \"%s\"", (const char*)prop.m_ModelName, (const char*)m_Base->m_ShortName);
}
}
} else {