mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-11 01:57:19 +00:00
ran everything though mark's newline stomper.
This was SVN commit r322.
This commit is contained in:
+216
-216
@@ -1,217 +1,217 @@
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// ScEd.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "ScEd.h"
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#include "MainFrm.h"
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#include "ScEdDoc.h"
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#include "ScEdView.h"
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#include "WebLinkButton.h"
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#include "UIGlobals.h"
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#include "lib.h"
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#ifdef _M_IX86
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#include "sysdep/ia32.h"
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#endif
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#include "detect.h"
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/////////////////////////////////////////////////////////////////////////////
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// CScEdApp
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BEGIN_MESSAGE_MAP(CScEdApp, CWinApp)
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//{{AFX_MSG_MAP(CScEdApp)
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ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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// Standard file based document commands
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ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
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ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CScEdApp construction
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CScEdApp::CScEdApp()
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{
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CScEdApp object
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CScEdApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CScEdApp initialization
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BOOL CScEdApp::InitInstance()
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{
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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// Change the registry key under which our settings are stored.
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// TODO: You should modify this string to be something appropriate
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// such as the name of your company or organization.
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SetRegistryKey(_T("Local AppWizard-Generated Applications"));
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LoadStdProfileSettings(); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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CSingleDocTemplate* pDocTemplate;
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pDocTemplate = new CSingleDocTemplate(
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IDR_MAINFRAME,
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RUNTIME_CLASS(CScEdDoc),
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RUNTIME_CLASS(CMainFrame), // main SDI frame window
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RUNTIME_CLASS(CScEdView));
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AddDocTemplate(pDocTemplate);
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// Parse command line for standard shell commands, DDE, file open
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CCommandLineInfo cmdInfo;
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ParseCommandLine(cmdInfo);
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// Dispatch commands specified on the command line
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if (!ProcessShellCommand(cmdInfo))
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return FALSE;
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((CMainFrame*)m_pMainWnd)->SetTitle();
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// The one and only window has been initialized, so show and update it.
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m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED);
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m_pMainWnd->UpdateWindow();
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CAboutDlg dialog used for App About
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class CAboutDlg : public CDialog
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{
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public:
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CAboutDlg();
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// Dialog Data
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//{{AFX_DATA(CAboutDlg)
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enum { IDD = IDD_ABOUTBOX };
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CWebLinkButton m_WFGLinkButton;
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAboutDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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//{{AFX_MSG(CAboutDlg)
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
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{
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//{{AFX_DATA_INIT(CAboutDlg)
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//}}AFX_DATA_INIT
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}
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void CAboutDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAboutDlg)
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DDX_Control(pDX, IDC_BUTTON_LAUNCHWFG, m_WFGLinkButton);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
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//{{AFX_MSG_MAP(CAboutDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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// App command to run the dialog
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void CScEdApp::OnAppAbout()
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{
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CAboutDlg aboutDlg;
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aboutDlg.DoModal();
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}
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/////////////////////////////////////////////////////////////////////////////
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// CScEdApp message handlers
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BOOL CAboutDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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char buf[64];
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GetVersionString(buf);
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CWnd* wnd=GetDlgItem(IDC_STATIC_VERSION);
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wnd->SetWindowText(buf);
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m_WFGLinkButton.m_Address="www.wildfiregames.com";
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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int CScEdApp::Run()
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{
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// acquire and dispatch messages until a WM_QUIT message is received
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while (1) {
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// process windows messages
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while (::PeekMessage(&m_msgCur, NULL, NULL, NULL, PM_NOREMOVE)) {
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// pump message, but quit on WM_QUIT
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if (!PumpMessage())
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return ExitInstance();
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}
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// do idle time processing
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CMainFrame* mainfrm=(CMainFrame*) AfxGetMainWnd();
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if (mainfrm) {
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CScEdView* view=(CScEdView*) mainfrm->GetActiveView();
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if (view) {
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view->IdleTimeProcess();
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}
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}
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}
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// shouldn't get here
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return 0;
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}
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#if 0
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int AFXAPI AfxWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine, int nCmdShow);
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extern void pre_main_init();
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int main(int argc, char *argv[])
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{
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pre_main_init();
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lib_init();
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// set 24 bit (float) FPU precision for faster divides / sqrts
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#ifdef _M_IX86
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_control87(_PC_24, _MCW_PC);
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#endif
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detect();
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AfxInitialize();
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return AfxWinMain(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0);
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}
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// ScEd.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "ScEd.h"
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#include "MainFrm.h"
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#include "ScEdDoc.h"
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#include "ScEdView.h"
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#include "WebLinkButton.h"
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#include "UIGlobals.h"
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#include "lib.h"
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#ifdef _M_IX86
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#include "sysdep/ia32.h"
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#endif
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#include "detect.h"
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/////////////////////////////////////////////////////////////////////////////
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// CScEdApp
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BEGIN_MESSAGE_MAP(CScEdApp, CWinApp)
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//{{AFX_MSG_MAP(CScEdApp)
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ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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// Standard file based document commands
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ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
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ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CScEdApp construction
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CScEdApp::CScEdApp()
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{
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CScEdApp object
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CScEdApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CScEdApp initialization
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BOOL CScEdApp::InitInstance()
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{
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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// Change the registry key under which our settings are stored.
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// TODO: You should modify this string to be something appropriate
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// such as the name of your company or organization.
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SetRegistryKey(_T("Local AppWizard-Generated Applications"));
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LoadStdProfileSettings(); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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CSingleDocTemplate* pDocTemplate;
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pDocTemplate = new CSingleDocTemplate(
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IDR_MAINFRAME,
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RUNTIME_CLASS(CScEdDoc),
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RUNTIME_CLASS(CMainFrame), // main SDI frame window
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RUNTIME_CLASS(CScEdView));
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AddDocTemplate(pDocTemplate);
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// Parse command line for standard shell commands, DDE, file open
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CCommandLineInfo cmdInfo;
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ParseCommandLine(cmdInfo);
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// Dispatch commands specified on the command line
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if (!ProcessShellCommand(cmdInfo))
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return FALSE;
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((CMainFrame*)m_pMainWnd)->SetTitle();
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// The one and only window has been initialized, so show and update it.
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m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED);
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m_pMainWnd->UpdateWindow();
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CAboutDlg dialog used for App About
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class CAboutDlg : public CDialog
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{
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public:
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CAboutDlg();
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// Dialog Data
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//{{AFX_DATA(CAboutDlg)
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enum { IDD = IDD_ABOUTBOX };
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CWebLinkButton m_WFGLinkButton;
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAboutDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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//{{AFX_MSG(CAboutDlg)
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
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{
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//{{AFX_DATA_INIT(CAboutDlg)
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//}}AFX_DATA_INIT
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}
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void CAboutDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAboutDlg)
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DDX_Control(pDX, IDC_BUTTON_LAUNCHWFG, m_WFGLinkButton);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
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//{{AFX_MSG_MAP(CAboutDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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// App command to run the dialog
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void CScEdApp::OnAppAbout()
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{
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CAboutDlg aboutDlg;
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aboutDlg.DoModal();
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}
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/////////////////////////////////////////////////////////////////////////////
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// CScEdApp message handlers
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BOOL CAboutDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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char buf[64];
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GetVersionString(buf);
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CWnd* wnd=GetDlgItem(IDC_STATIC_VERSION);
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wnd->SetWindowText(buf);
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m_WFGLinkButton.m_Address="www.wildfiregames.com";
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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int CScEdApp::Run()
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{
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// acquire and dispatch messages until a WM_QUIT message is received
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while (1) {
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// process windows messages
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while (::PeekMessage(&m_msgCur, NULL, NULL, NULL, PM_NOREMOVE)) {
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// pump message, but quit on WM_QUIT
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if (!PumpMessage())
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return ExitInstance();
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}
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// do idle time processing
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CMainFrame* mainfrm=(CMainFrame*) AfxGetMainWnd();
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if (mainfrm) {
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CScEdView* view=(CScEdView*) mainfrm->GetActiveView();
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if (view) {
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view->IdleTimeProcess();
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}
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}
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}
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// shouldn't get here
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return 0;
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}
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#if 0
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int AFXAPI AfxWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine, int nCmdShow);
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extern void pre_main_init();
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int main(int argc, char *argv[])
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{
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pre_main_init();
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lib_init();
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// set 24 bit (float) FPU precision for faster divides / sqrts
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#ifdef _M_IX86
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_control87(_PC_24, _MCW_PC);
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#endif
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detect();
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AfxInitialize();
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return AfxWinMain(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0);
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}
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#endif
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Block a user