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# Added some groundwork for technologies and fixed some small bugs.
- Entity templates are now per-player, along with an unowned "unmodified" version of each template that should be used to find the original values of the stats. This can be accessed in the scripts as <template>.unmodified. - Fixed a pathfinder crash when the last path from the engine had 0 elements (just ignoring this for now). - Units should no longer become purple when they upgrade in rank. Refs #3. This was SVN commit r3863.
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@@ -5,10 +5,10 @@
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#include "Model.h"
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#include "CLogger.h"
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#include "VFSUtil.h"
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#include "Player.h"
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#define LOG_CATEGORY "entity"
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void CBaseEntityCollection::LoadFile( const char* path )
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{
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// Build the entity name -> filename mapping. This is done so that
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@@ -35,11 +35,14 @@ int CBaseEntityCollection::loadTemplates()
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return 0;
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}
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CBaseEntity* CBaseEntityCollection::getTemplate( CStrW name )
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CBaseEntity* CBaseEntityCollection::getTemplate( CStrW name, CPlayer* player )
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{
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// Find player ID
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int id = ( player == 0 ? NULL_PLAYER : player->GetPlayerID() );
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// Check whether this template has already been loaded
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templateMap::iterator it = m_templates.find( name );
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if( it != m_templates.end() )
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templateMap::iterator it = m_templates[id].find( name );
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if( it != m_templates[id].end() )
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return( it->second );
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// Find the filename corresponding to this template
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@@ -50,7 +53,7 @@ CBaseEntity* CBaseEntityCollection::getTemplate( CStrW name )
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CStr path( filename_it->second );
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// Try to load to the entity
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CBaseEntity* newTemplate = new CBaseEntity();
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CBaseEntity* newTemplate = new CBaseEntity( player );
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if( !newTemplate->loadXML( path ) )
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{
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LOG(ERROR, LOG_CATEGORY, "CBaseEntityCollection::loadTemplates(): Couldn't load template \"%s\"", path.c_str());
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@@ -58,12 +61,12 @@ CBaseEntity* CBaseEntityCollection::getTemplate( CStrW name )
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}
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LOG(NORMAL, LOG_CATEGORY, "CBaseEntityCollection::loadTemplates(): Loaded template \"%s\"", path.c_str());
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m_templates[name] = newTemplate;
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m_templates[id][name] = newTemplate;
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// Load the entity's parent, if it has one
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if( newTemplate->m_Base_Name.Length() )
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{
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CBaseEntity* base = getTemplate( newTemplate->m_Base_Name );
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CBaseEntity* base = getTemplate( newTemplate->m_Base_Name, player );
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if( base )
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{
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newTemplate->m_base = base;
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@@ -89,6 +92,7 @@ void CBaseEntityCollection::getBaseEntityNames( std::vector<CStrW>& names )
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CBaseEntityCollection::~CBaseEntityCollection()
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{
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for( templateMap::iterator it = m_templates.begin(); it != m_templates.end(); ++it )
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delete( it->second );
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for( int id = 0; id < PS_MAX_PLAYERS + 2; id++ )
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for( templateMap::iterator it = m_templates[id].begin(); it != m_templates[id].end(); ++it )
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delete( it->second );
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}
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