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New Zebu anims and armature. I made Idle, Walk, and used Alexandermb's work to make death variants.
Skeleton was generated using the python script I wrote some time ago. This was SVN commit r20663.
This commit is contained in:
@@ -2,12 +2,30 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Zebra">
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<variant frequency="100" name="Zebu">
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<animations>
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<animation file="quadraped/zebu_idle01.dae" name="Idle" speed="90"/>
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<animation file="quadraped/zebu_idle02.dae" name="Idle" speed="40"/>
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<animation file="quadraped/zebu_walk.dae" name="Walk" speed="30"/>
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<animation file="quadraped/zebu_walk.dae" name="Run" speed="45"/>
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<animation file="quadraped/zebu_death_right_01.dae" name="Death" speed="100"/>
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<animation file="quadraped/zebu_death_right_02.dae" name="Death" speed="100"/>
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<animation file="quadraped/zebu_death_left_01.dae" name="Death" speed="100"/>
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<animation file="quadraped/zebu_death_left_02.dae" name="Death" speed="100"/>
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</animations>
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<mesh>skeletal/zebu.dae</mesh>
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<textures>
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<texture file="skeletal/animal_zebu.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -0,0 +1,130 @@
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<skeletons>
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<standard_skeleton id="Zebu_Skeleton" title="Zebu Skeleton">
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<bone name="zebu_armature">
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<bone name="RearThigh_right">
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<bone name="RearCalf_right">
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<bone name="RearFoot_right"></bone>
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</bone>
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</bone>
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<bone name="SpineBottom">
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<bone name="Tail">
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<bone name="TailTip"></bone>
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</bone>
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</bone>
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<bone name="RearThigh_left">
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<bone name="RearCalf_left">
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<bone name="RearFoot_left"></bone>
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</bone>
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</bone>
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<bone name="Spine">
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<bone name="FrontLegTop_right">
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<bone name="FrontThigh_right">
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<bone name="FrontCalf_right">
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<bone name="FrontFoot_right"></bone>
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</bone>
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</bone>
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</bone>
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<bone name="Neck">
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<bone name="Head"></bone>
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</bone>
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<bone name="FrontLegTop_left">
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<bone name="FrontThigh_left">
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<bone name="FrontCalf_left">
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<bone name="FrontFoot_left"></bone>
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</bone>
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</bone>
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</bone>
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<bone name="Body"></bone>
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</bone>
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<bone name="ear_right">
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<bone name="eartip_right"></bone>
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</bone>
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<bone name="ear_left">
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<bone name="eartip_left"></bone>
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton target="Zebu_Skeleton" title="Zebu Skeleton">
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<identifier>
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<root>zebu_armature</root>
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</identifier>
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<bone name="zebu_armature">
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<target>zebu_armature</target>
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<bone name="RearThigh_right">
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<target>RearThigh_right</target>
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<bone name="RearCalf_right">
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<target>RearCalf_right</target>
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<bone name="RearFoot_right">
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<target>RearFoot_right</target>
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</bone>
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</bone>
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</bone>
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<bone name="SpineBottom">
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<target>SpineBottom</target>
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<bone name="Tail">
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<target>Tail</target>
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<bone name="TailTip">
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<target>TailTip</target>
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</bone>
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</bone>
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</bone>
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<bone name="RearThigh_left">
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<target>RearThigh_left</target>
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<bone name="RearCalf_left">
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<target>RearCalf_left</target>
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<bone name="RearFoot_left">
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<target>RearFoot_left</target>
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</bone>
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</bone>
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</bone>
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<bone name="Spine">
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<target>Spine</target>
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<bone name="FrontLegTop_right">
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<target>FrontLegTop_right</target>
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<bone name="FrontThigh_right">
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<target>FrontThigh_right</target>
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<bone name="FrontCalf_right">
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<target>FrontCalf_right</target>
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<bone name="FrontFoot_right">
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<target>FrontFoot_right</target>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Neck">
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<target>Neck</target>
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<bone name="Head">
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<target>Head</target>
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</bone>
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</bone>
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<bone name="FrontLegTop_left">
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<target>FrontLegTop_left</target>
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<bone name="FrontThigh_left">
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<target>FrontThigh_left</target>
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<bone name="FrontCalf_left">
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<target>FrontCalf_left</target>
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<bone name="FrontFoot_left">
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<target>FrontFoot_left</target>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Body">
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<target>Body</target>
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</bone>
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</bone>
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<bone name="ear_right">
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<target>ear_right</target>
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<bone name="eartip_right">
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<target>eartip_right</target>
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</bone>
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</bone>
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<bone name="ear_left">
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<target>ear_left</target>
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<bone name="eartip_left">
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<target>eartip_left</target>
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</bone>
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</bone>
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</bone>
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</skeleton>
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</skeletons>
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_hunt_skittish">
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<Footprint>
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<Square width="1.9" depth="3.8"/>
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<Height>2.0</Height>
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</Footprint>
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<Identity>
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<Civ>gaia</Civ>
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<SpecificName>Zebu</SpecificName>
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<Icon>gaia/fauna_zebu.png</Icon>
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</Identity>
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<Position>
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<Anchor>pitch</Anchor>
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</Position>
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<ResourceSupply>
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<Amount>150</Amount>
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<Type>food.meat</Type>
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</ResourceSupply>
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<UnitMotion>
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<WalkSpeed>6.0</WalkSpeed>
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<Run>
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<Speed>15.0</Speed>
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<Range>600.0</Range>
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<RangeMin>5.0</RangeMin>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/zebu.xml</Actor>
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</VisualActor>
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</Entity>
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