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# Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes. Simplify CNetServer so it doesn't duplicate any client behaviour; all players now run CNetClient. Remove most player/slot management from networking code. Wait for all players to finish loading before starting the simulation. Remove CGameAttributes; attributes are now just a JS object. Remove CPlayer; they are now just simulation entities. Handle player colours via simulation system. Add a default map for Atlas, so it always has something to load. Move network documentation to Doxygen. Remove lots of now-unused code. This was SVN commit r7653.
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@@ -3,7 +3,7 @@ PROJECT_NUMBER = trunk
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TAB_SIZE = 4
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INPUT = ../../source/simulation2 ../../source/scriptinterface
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INPUT = ../../source/simulation2 ../../source/scriptinterface ../../source/network
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INCLUDE_PATH = ../../source
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EXAMPLE_PATH = ../../source
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RECURSIVE = YES
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