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Reduce duplication in JSI GUI objects implementation.
- Store the functions in an unordered_map. A no-container implementation is doable but likely not worth the added code complexity, maybe with C++20 - Move more things into the _impl.h - Clear out the un-necessary friends declaration in the specific types by moving the functions to the public interface, which makes sense. - Fix a memory leak (JS::PersistentRootedObject weren't deleted). This doesn't change what one needs to do to add a new type, but it does reduce the actual code that's necessary, and makes it less error prone. Differential Revision: https://code.wildfiregames.com/D3214 This was SVN commit r24384.
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@@ -17,59 +17,19 @@
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#include "precompiled.h"
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#include "JSInterface_GUIProxy.h"
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#include "gui/CGUI.h"
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#include "gui/CGUISetting.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "gui/ObjectTypes/CText.h"
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#include "ps/CLogger.h"
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#include "scriptinterface/ScriptExtraHeaders.h"
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#include "scriptinterface/ScriptInterface.h"
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#include <string>
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// Include the definition of the generic templates.
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#include "JSInterface_GUIProxy_impl.h"
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namespace
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{
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struct SData
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{
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JS::PersistentRootedObject m_ToString;
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JS::PersistentRootedObject m_Focus;
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JS::PersistentRootedObject m_Blur;
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JS::PersistentRootedObject m_GetComputedSize;
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};
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}
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using GUIObjectType = IGUIObject;
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template <>
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bool JSI_GUIProxy<IGUIObject>::FuncGetter(JS::HandleObject proxy, const std::string& propName, JS::MutableHandleValue vp) const
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template<>
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void JSI_GUIProxy<GUIObjectType>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
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{
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const SData& data = *static_cast<const SData*>(js::GetProxyReservedSlot(proxy, 0).toPrivate());
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if (propName == "toString")
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return vp.setObjectOrNull(data.m_ToString), true;
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if (propName == "focus")
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return vp.setObjectOrNull(data.m_Focus), true;
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if (propName == "blur")
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return vp.setObjectOrNull(data.m_Blur), true;
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if (propName == "getComputedSize")
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return vp.setObjectOrNull(data.m_GetComputedSize), true;
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return false;
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}
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template <>
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std::pair<const js::BaseProxyHandler*, void*> JSI_GUIProxy<IGUIObject>::CreateData(ScriptInterface& scriptInterface)
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{
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SData* data = new SData();
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ScriptRequest rq(scriptInterface);
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#define func(class, func) &apply_to<IGUIObject, class, &class::func>
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data->m_ToString.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, toString), 0, 0, "toString")));
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data->m_Focus.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, focus), 0, 0, "focus")));
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data->m_Blur.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, blur), 0, 0, "blur")));
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data->m_GetComputedSize.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, getComputedSize), 0, 0, "getComputedSize")));
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#define func(class, func) &JSInterface_GUIProxy::apply_to<GUIObjectType, class, &class::func>
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cache->setFunction(rq, "toString", func(IGUIObject, toString), 0);
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cache->setFunction(rq, "focus", func(IGUIObject, focus), 0);
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cache->setFunction(rq, "blur", func(IGUIObject, blur), 0);
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cache->setFunction(rq, "getComputedSize", func(IGUIObject, getComputedSize), 0);
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#undef func
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return { &Singleton(), data };
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}
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template class JSI_GUIProxy<IGUIObject>;
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template class JSI_GUIProxy<GUIObjectType>;
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