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Reduce duplication in JSI GUI objects implementation.
- Store the functions in an unordered_map. A no-container implementation is doable but likely not worth the added code complexity, maybe with C++20 - Move more things into the _impl.h - Clear out the un-necessary friends declaration in the specific types by moving the functions to the public interface, which makes sense. - Fix a memory leak (JS::PersistentRootedObject weren't deleted). This doesn't change what one needs to do to add a new type, but it does reduce the actual code that's necessary, and makes it less error prone. Differential Revision: https://code.wildfiregames.com/D3214 This was SVN commit r24384.
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@@ -23,6 +23,7 @@
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#include "gui/ObjectTypes/CGUIDummyObject.h"
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#include "gui/ObjectTypes/CTooltip.h"
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#include "gui/Scripting/ScriptFunctions.h"
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#include "gui/Scripting/JSInterface_GUIProxy.h"
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#include "i18n/L10n.h"
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#include "lib/bits.h"
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#include "lib/input.h"
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