From 1649a8c2215533e310c2ea89b3b225fd0fba5498 Mon Sep 17 00:00:00 2001 From: Freagarach Date: Fri, 15 Jan 2021 18:18:57 +0000 Subject: [PATCH] [Gameplay A24] - Differentiate mercenaries further from Citizen Soldiers. Mercenaries: - Can't gather but can build structures. - Cost 60% less food, neither wood nor stone, but metal. - Less training time. Patch by: @Nescio Differential revision: D3269 Reviewed by: @borg-, @wraitii This was SVN commit r24635. --- .../data/technologies/unit_mercenary.json | 28 +++++++++++++++---- 1 file changed, 23 insertions(+), 5 deletions(-) diff --git a/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json b/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json index 52370ad638..388313dcbf 100644 --- a/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json +++ b/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json @@ -1,12 +1,30 @@ { "autoResearch": true, "icon": "coins.png", - "tooltip": "Non-Champion Mercenaries cost −25 food, +25 metal.", + "tooltip": "Non-Champion Mercenaries −60% food cost, no wood or stone costs, −30% training time, and unable to gather resources; Infantry costs 60 metal, Cavalry 80 metal, Elephants 120 metal.", "modifications": [ - { "value": "Cost/Resources/food", "add": -25 }, - { "value": "Cost/Resources/metal", "add": 25 }, - { "value": "Loot/food", "add": -2 }, - { "value": "Loot/metal", "add": 2 } + { "value": "Cost/BuildTime", "multiply": 0.7 }, + { "value": "Cost/Resources/food", "multiply": 0.4 }, + { "value": "Cost/Resources/wood", "replace": 0 }, + { "value": "Cost/Resources/stone", "replace": 0 }, + { "value": "Cost/Resources/metal", "replace": 60, "affects": "Infantry" }, + { "value": "Cost/Resources/metal", "replace": 80, "affects": "Cavalry" }, + { "value": "Cost/Resources/metal", "replace": 120, "affects": "Elephant" }, + { "value": "Loot/food", "multiply": 0.4 }, + { "value": "Loot/wood", "replace": 0 }, + { "value": "Loot/stone", "replace": 0 }, + { "value": "Loot/metal", "replace": 6, "affects": "Infantry" }, + { "value": "Loot/metal", "replace": 8, "affects": "Cavalry" }, + { "value": "Loot/metal", "replace": 12, "affects": "Elephant" }, + { "value": "ResourceGatherer/Rates/food.fish", "replace": 0 }, + { "value": "ResourceGatherer/Rates/food.fruit", "replace": 0 }, + { "value": "ResourceGatherer/Rates/food.grain", "replace": 0 }, + { "value": "ResourceGatherer/Rates/food.meat", "replace": 0 }, + { "value": "ResourceGatherer/Rates/wood.tree", "replace": 0 }, + { "value": "ResourceGatherer/Rates/wood.ruins", "replace": 0 }, + { "value": "ResourceGatherer/Rates/stone.rock", "replace": 0 }, + { "value": "ResourceGatherer/Rates/stone.ruins", "replace": 0 }, + { "value": "ResourceGatherer/Rates/metal.ore", "replace": 0 } ], "affects": ["Mercenary !Champion"] }