From 100a13343a22765afc121390f3dc609146d40f7b Mon Sep 17 00:00:00 2001 From: Vladislav Belov Date: Thu, 10 Sep 2026 15:27:14 +0200 Subject: [PATCH] Uses default group for vertex buffer for skinning --- source/renderer/GPUSkinnedModelRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/renderer/GPUSkinnedModelRenderer.cpp b/source/renderer/GPUSkinnedModelRenderer.cpp index 8d20c07f99..c70f1c5cbf 100644 --- a/source/renderer/GPUSkinnedModelRenderer.cpp +++ b/source/renderer/GPUSkinnedModelRenderer.cpp @@ -354,11 +354,11 @@ CModelRData* GPUSkinnedModelModelRenderer::CreateModelData(const void* key, CMod modelRData->m_PositionHandle = g_Renderer.GetVertexBufferManager().AllocateChunk( OUTPUT_POSITION_STRIDE, numberOfVertices, Renderer::Backend::IBuffer::Type::VERTEX, Renderer::Backend::IBuffer::Usage::STORAGE, - nullptr, CVertexBufferManager::Group::WATER); + nullptr, CVertexBufferManager::Group::DEFAULT); modelRData->m_NormalTangentHandle = g_Renderer.GetVertexBufferManager().AllocateChunk( OUTPUT_NORMAL_TANGENT_STRIDE, numberOfVertices, Renderer::Backend::IBuffer::Type::VERTEX, Renderer::Backend::IBuffer::Usage::STORAGE, - nullptr, CVertexBufferManager::Group::WATER); + nullptr, CVertexBufferManager::Group::DEFAULT); return modelRData; }