Split off Object-related functions from ScriptInterface

Follows 34b1920e7b.

This splits off the object-related functions, such as
[Set/Get/Has]Property, CreateObject, CreateArray, FreezeObject.

It also puts the definitions in the header itself, which might end up
with faster code here & there, though perhaps slower compilation time
(somewhat doubtful since we already included most things anyways).

Differential Revision: https://code.wildfiregames.com/D3956
This was SVN commit r25430.
This commit is contained in:
wraitii
2021-05-13 17:23:52 +00:00
parent cb263b9f26
commit 0f60bf3a97
49 changed files with 661 additions and 766 deletions
@@ -20,6 +20,7 @@
#include "ScriptComponent.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Object.h"
#include "simulation2/serialization/ISerializer.h"
#include "simulation2/serialization/IDeserializer.h"
@@ -31,8 +32,8 @@ CComponentTypeScript::CComponentTypeScript(const ScriptInterface& scriptInterfac
void CComponentTypeScript::Init(const CParamNode& paramNode, entity_id_t ent)
{
ScriptRequest rq(m_ScriptInterface);
m_ScriptInterface.SetProperty(m_Instance, "entity", (int)ent, true, false);
m_ScriptInterface.SetProperty(m_Instance, "template", paramNode, true, false);
Script::SetProperty(rq, m_Instance, "entity", (int)ent, true, false);
Script::SetProperty(rq, m_Instance, "template", paramNode, true, false);
ScriptFunction::CallVoid(rq, m_Instance, "Init");
}
@@ -65,8 +66,8 @@ void CComponentTypeScript::Deserialize(const CParamNode& paramNode, IDeserialize
{
ScriptRequest rq(m_ScriptInterface);
m_ScriptInterface.SetProperty(m_Instance, "entity", (int)ent, true, false);
m_ScriptInterface.SetProperty(m_Instance, "template", paramNode, true, false);
Script::SetProperty(rq, m_Instance, "entity", (int)ent, true, false);
Script::SetProperty(rq, m_Instance, "template", paramNode, true, false);
deserialize.ScriptObjectAssign("comp", m_Instance);
}