Split off Object-related functions from ScriptInterface

Follows 34b1920e7b.

This splits off the object-related functions, such as
[Set/Get/Has]Property, CreateObject, CreateArray, FreezeObject.

It also puts the definitions in the header itself, which might end up
with faster code here & there, though perhaps slower compilation time
(somewhat doubtful since we already included most things anyways).

Differential Revision: https://code.wildfiregames.com/D3956
This was SVN commit r25430.
This commit is contained in:
wraitii
2021-05-13 17:23:52 +00:00
parent cb263b9f26
commit 0f60bf3a97
49 changed files with 661 additions and 766 deletions
@@ -20,6 +20,7 @@
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/StructuredClone.h"
#include "scriptinterface/Object.h"
#include "ps/CLogger.h"
@@ -122,11 +123,11 @@ public:
JS::RootedValue prop_a(rq2.cx);
JS::RootedValue prop_b(rq2.cx);
JS::RootedValue prop_x1(rq2.cx);
TS_ASSERT(script2.GetProperty(obj2, "a", &prop_a));
TS_ASSERT(script2.GetProperty(obj2, "b", &prop_b));
TS_ASSERT(Script::GetProperty(rq2, obj2, "a", &prop_a));
TS_ASSERT(Script::GetProperty(rq2, obj2, "b", &prop_b));
TS_ASSERT(prop_a.isObject());
TS_ASSERT(prop_b.isObject());
TS_ASSERT(script2.GetProperty(prop_a, "0", &prop_x1));
TS_ASSERT(Script::GetProperty(rq2, prop_a, "0", &prop_x1));
TS_ASSERT(prop_x1.get() == prop_a.get());
TS_ASSERT(prop_x1.get() == prop_b.get());
}
@@ -168,13 +169,13 @@ public:
// GetProperty JS::RootedValue* overload
nbr = 0;
script.GetProperty(val, "0", &out);
Script::GetProperty(rq, val, "0", &out);
Script::FromJSVal(rq, out, nbr);
TS_ASSERT_EQUALS(nbr, 7);
// GetPropertyInt JS::RootedValue* overload
nbr = 0;
script.GetPropertyInt(val, 0, &out);
Script::GetPropertyInt(rq, val, 0, &out);
Script::FromJSVal(rq, out, nbr);
TS_ASSERT_EQUALS(nbr, 7);
@@ -198,13 +199,13 @@ public:
// GetProperty JS::MutableHandleValue overload
nbr = 0;
script.GetProperty(val, "0", out);
Script::GetProperty(rq, val, "0", out);
Script::FromJSVal(rq, out, nbr);
TS_ASSERT_EQUALS(nbr, 7);
// GetPropertyInt JS::MutableHandleValue overload
nbr = 0;
script.GetPropertyInt(val, 0, out);
Script::GetPropertyInt(rq, val, 0, out);
Script::FromJSVal(rq, out, nbr);
TS_ASSERT_EQUALS(nbr, 7);
}