Send Load event to GUI objects after (instead of while) loading the rest of the engine

This was SVN commit r1635.
This commit is contained in:
Ykkrosh
2005-01-04 21:51:23 +00:00
parent a61a961edd
commit 0de796c5ea
2 changed files with 4 additions and 1 deletions
-1
View File
@@ -499,7 +499,6 @@ void CGUI::AddObject(IGUIObject* pObject)
// Loaded
GUI<SGUIMessage>::RecurseObject(0, pObject, &IGUIObject::HandleMessage, SGUIMessage(GUIM_LOAD));
GUI<CStr>::RecurseObject(0, pObject, &IGUIObject::ScriptEvent, "load");
}
catch (PS_RESULT e)
{