diff --git a/source/renderer/backend/gl/Device.cpp b/source/renderer/backend/gl/Device.cpp index f7a5f6ab3b..2ada97b0cc 100644 --- a/source/renderer/backend/gl/Device.cpp +++ b/source/renderer/backend/gl/Device.cpp @@ -251,11 +251,6 @@ std::unique_ptr CDevice::Create(SDL_Window* window) glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glEnable(GL_TEXTURE_2D); - // glEnable(GL_TEXTURE_2D) is deprecated and might trigger an error. But we - // still support pre 2.0 drivers pretending to support 2.0. - ogl_SquelchError(GL_INVALID_ENUM); - // Some drivers might invalidate an incorrect surface which leads to artifacts. if (g_ConfigDB.Get("renderer.backend.gl.enableframebufferinvalidating", false)) {