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Atlas: More portable GL context usage. Smoother and more responsive terrain editing.
This was SVN commit r2705.
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@@ -4,3 +4,8 @@ namespace AtlasMessage { class MessageHandler; }
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ATLASDLLIMPEXP void Atlas_SetMessageHandler(AtlasMessage::MessageHandler*);
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ATLASDLLIMPEXP void Atlas_StartWindow(wchar_t* type);
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ATLASDLLIMPEXP void Atlas_GLSetCurrent(void* context);
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ATLASDLLIMPEXP void Atlas_GLSwapBuffers(void* context);
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ATLASDLLIMPEXP void Atlas_NotifyEndOfFrame();
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