Fix occasional assertion failure in time warp mode

This was SVN commit r8810.
This commit is contained in:
Ykkrosh
2010-12-08 16:09:53 +00:00
parent e710fd25b4
commit 0b0b11d2e0
+3
View File
@@ -234,6 +234,9 @@ void CSimulation2Impl::Interpolate(float frameLength, float frameOffset)
CMessageInterpolate msg(frameLength, frameOffset);
m_ComponentManager.BroadcastMessage(msg);
// Clean up any entities destroyed during interpolate (e.g. local corpses)
m_ComponentManager.FlushDestroyedComponents();
}
void CSimulation2Impl::DumpState()