diff --git a/binaries/logs/crashlog.dmp b/binaries/logs/crashlog.dmp deleted file mode 100644 index bb6a0f5c43..0000000000 Binary files a/binaries/logs/crashlog.dmp and /dev/null differ diff --git a/binaries/logs/crashlog.txt b/binaries/logs/crashlog.txt deleted file mode 100644 index 95164c8b7f..0000000000 --- a/binaries/logs/crashlog.txt +++ /dev/null @@ -1,1281 +0,0 @@ -Function call failed: return value was -100021 (Invalid Handle (argument)) -Location: h_mgr.cpp:642 (h_free) - -Call stack: - -(error while dumping stack: No stack frames found) -errno = 0 (?) -OS error = The operation completed successfully. - - - - -==================================== - -System info: - -(generated 2008-05-04 21:46:05 UTC) - -OS : WinXP SP 2 (5.1.2600) -CPU : IA-32, Intel Core2 6600 @ 2.40GHz (1x2x1), 2.40 GHz -Memory : 2048 MiB; 1656 MiB free -Graphics Card : Radeon X1950 Pro Secondary -OpenGL Drivers : 2.1.7275 Release; atioglxx.dll (6.14.10.7275) -Video Mode : 1024x768:32@60 -Sound Card : SB Live! 24-bit -Sound Drivers : P17.sys (5.12.01.514), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0) -Network Name : P5B (192.168.216.3) - -OpenGL Extensions: -GL_AMD_performance_monitor -GL_ARB_depth_texture -GL_ARB_draw_buffers -GL_ARB_fragment_program -GL_ARB_fragment_shader -GL_ARB_multisample -GL_ARB_multitexture -GL_ARB_occlusion_query -GL_ARB_pixel_buffer_object -GL_ARB_point_parameters -GL_ARB_point_sprite -GL_ARB_shader_objects -GL_ARB_shading_language_100 -GL_ARB_shadow -GL_ARB_shadow_ambient -GL_ARB_texture_border_clamp -GL_ARB_texture_compression -GL_ARB_texture_cube_map -GL_ARB_texture_env_add -GL_ARB_texture_env_combine -GL_ARB_texture_env_crossbar -GL_ARB_texture_env_dot3 -GL_ARB_texture_float -GL_ARB_texture_mirrored_repeat -GL_ARB_texture_rectangle -GL_ARB_transpose_matrix -GL_ARB_vertex_buffer_object -GL_ARB_vertex_program -GL_ARB_vertex_shader -GL_ARB_window_pos -GL_ATI_draw_buffers -GL_ATI_envmap_bumpmap -GL_ATI_fragment_shader -GL_ATI_meminfo -GL_ATI_separate_stencil -GL_ATI_texture_compression_3dc -GL_ATI_texture_env_combine3 -GL_ATI_texture_float -GL_EXT_bgra -GL_EXT_blend_color -GL_EXT_blend_func_separate -GL_EXT_blend_minmax -GL_EXT_blend_subtract -GL_EXT_compiled_vertex_array -GL_EXT_copy_texture -GL_EXT_draw_range_elements -GL_EXT_fog_coord -GL_EXT_framebuffer_object -GL_EXT_gpu_program_parameters -GL_EXT_multi_draw_arrays -GL_EXT_packed_depth_stencil -GL_EXT_packed_pixels -GL_EXT_point_parameters -GL_EXT_rescale_normal -GL_EXT_secondary_color -GL_EXT_separate_specular_color -GL_EXT_shadow_funcs -GL_EXT_stencil_wrap -GL_EXT_subtexture -GL_EXT_texgen_reflection -GL_EXT_texture3D -GL_EXT_texture_compression_s3tc -GL_EXT_texture_cube_map -GL_EXT_texture_edge_clamp -GL_EXT_texture_env_add -GL_EXT_texture_env_combine -GL_EXT_texture_env_dot3 -GL_EXT_texture_filter_anisotropic -GL_EXT_texture_lod_bias -GL_EXT_texture_mirror_clamp -GL_EXT_texture_object -GL_EXT_texture_rectangle -GL_EXT_texture_sRGB -GL_EXT_vertex_array -GL_KTX_buffer_region -GL_NV_blend_square -GL_NV_texgen_reflection -GL_SGIS_generate_mipmap -GL_SGIS_texture_edge_clamp -GL_SGIS_texture_lod -GL_WIN_swap_hint -WGL_EXT_swap_control - - -==================================== - -Main log: - - -

Loaded config string "nos3tc" = "false"
-Loaded config string "noautomipmap" = "false"
-Loaded config string "novbo" = "false"
-Loaded config string "noframebufferobject" = "false"
-Loaded config string "shadows" = "true"
-Loaded config string "vsync" = "false"
-Loaded config string "fancywater" = "true"
-Loaded config string "renderpath" = "vertexshader"
-Loaded config string "lodbias" = "-0.5"
-Loaded config string "language" = "english"
-Loaded config string "windowed" = "true"
-Loaded config string "xres" = "1024"
-Loaded config string "yres" = "768"
-Loaded config string "loginterest.main" = "1"
-Loaded config string "loginterest.config" = "1"
-Loaded config string "loginterest.file" = "1"
-Loaded config string "loginterest.world" = "1"
-Loaded config string "loginterest.xml" = "1"
-Loaded config string "loginterest.simulation" = "1"
-Loaded config string "loginterest.graphics" = "1"
-Loaded config string "loginterest.gui" = "1"
-Loaded config string "loginterest.audio" = "1"
-Loaded config string "loginterest.script" = "1"
-Loaded config string "loginterest.i18n" = "0"
-Loaded config string "font.console" = "console"
-Loaded config string "font.default" = "palatino12"
-Loaded config string "font.misc" = "verdana16"
-Loaded config string "max_players" = "8"
-Loaded config string "sound.mastergain" = "0.5"
-Loaded config string "hotkey.exit" = "Escape"
-Loaded config string "hotkey.exit" = "Ctrl+F4"
-Loaded config string "hotkey.exit" = "Ctrl+Break"
-Loaded config string "hotkey.exit" = " ; Exit to desktop."
-Loaded config string "hotkey.pause" = "Pause"
-Loaded config string "hotkey.pause" = " ; Pause/unpause game."
-Loaded config string "hotkey.screenshot" = "F2"
-Loaded config string "hotkey.screenshot" = " ; Take PNG screenshot."
-Loaded config string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"
-Loaded config string "hotkey.bigscreenshot" = " ; Take large BMP screenshot."
-Loaded config string "hotkey.screenshot.watermark" = "W"
-Loaded config string "hotkey.screenshot.watermark" = " ; Toggle product/company watermark for official "
-Loaded config string "hotkey.wireframe" = "Alt+W"
-Loaded config string "hotkey.wireframe" = " ; Toggle wireframe mode."
-Loaded config string "hotkey.archive.abort" = "Alt+F4"
-Loaded config string "hotkey.archive.abort" = " ; Prematurely terminate the archive builder process."
-Loaded config string "hotkey.camera.reset" = "H"
-Loaded config string "hotkey.camera.reset" = " ; Reset camera rotation to default."
-Loaded config string "hotkey.camera.reset.origin" = "Ctrl+H"
-Loaded config string "hotkey.camera.reset.origin" = " ; Reset camera to origin."
-Loaded config string "hotkey.camera.zoom.in" = "Plus"
-Loaded config string "hotkey.camera.zoom.in" = "Equals"
-Loaded config string "hotkey.camera.zoom.in" = "NumPlus"
-Loaded config string "hotkey.camera.zoom.in" = " ; Zoom camera in."
-Loaded config string "hotkey.camera.zoom.out" = "Minus"
-Loaded config string "hotkey.camera.zoom.out" = "NumMinus"
-Loaded config string "hotkey.camera.zoom.out" = " ; Zoom camera out."
-Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
-Loaded config string "hotkey.camera.zoom.wheel.in" = " ; Zoom camera in (wheel speed)."
-Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
-Loaded config string "hotkey.camera.zoom.wheel.out" = " ; Zoom camera out (wheel speed)."
-Loaded config string "hotkey.camera.rotate" = "Ctrl+MouseMiddle"
-Loaded config string "hotkey.camera.rotate" = " ; Rotate view by moving mouse, maintaining the"
-Loaded config string "hotkey.camera.rotate.keyboard" = "Shift"
-Loaded config string "hotkey.camera.rotate.keyboard" = " ; "
-Loaded config string "hotkey.camera.rotate.abouttarget" = "MouseLeft+MouseRight"
-Loaded config string "hotkey.camera.rotate.abouttarget" = " ; Rotate view by moving mouse, maintaining the"
-Loaded config string "hotkey.camera.rotate.abouttarget.keyboard" = "Ctrl"
-Loaded config string "hotkey.camera.rotate.abouttarget.keyboard" = " ; "
-Loaded config string "hotkey.camera.pan" = "MouseMiddle"
-Loaded config string "hotkey.camera.pan" = "ForwardSlash"
-Loaded config string "hotkey.camera.pan" = " ; Scroll by moving mouse."
-Loaded config string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"
-Loaded config string "hotkey.camera.pan.keyboard" = " ; = holding neither Ctrl nor Shift"
-Loaded config string "hotkey.camera.left" = "LeftArrow"
-Loaded config string "hotkey.camera.left" = " ; Scroll or rotate left."
-Loaded config string "hotkey.camera.right" = "RightArrow"
-Loaded config string "hotkey.camera.right" = " ; Scroll or rotate right."
-Loaded config string "hotkey.camera.up" = "UpArrow"
-Loaded config string "hotkey.camera.up" = " ; Scroll or rotate up/forwards."
-Loaded config string "hotkey.camera.down" = "DownArrow"
-Loaded config string "hotkey.camera.down" = " ; Scroll or rotate down/backwards."
-Loaded config string "hotkey.camera.bookmark.0" = "F5"
-Loaded config string "hotkey.camera.bookmark.0" = " ; Saved bookmark 1."
-Loaded config string "hotkey.camera.bookmark.1" = "F6"
-Loaded config string "hotkey.camera.bookmark.1" = " ; Saved bookmark 2."
-Loaded config string "hotkey.camera.bookmark.2" = "F7"
-Loaded config string "hotkey.camera.bookmark.2" = " ; Saved bookmark 3."
-Loaded config string "hotkey.camera.bookmark.3" = "F8"
-Loaded config string "hotkey.camera.bookmark.3" = " ; Saved bookmark 4."
-Loaded config string "hotkey.camera.bookmark.save" = "Ctrl"
-Loaded config string "hotkey.camera.bookmark.save" = " ; +bookmark: Save screen as bookmark."
-Loaded config string "hotkey.camera.bookmark.snap" = "Alt"
-Loaded config string "hotkey.camera.bookmark.snap" = " ; +bookmark: "check up" on bookmark."
-Loaded config string "camera.cinema.queue" = "I"
-Loaded config string "hotkey.console.toggle" = "BackQuote"
-Loaded config string "hotkey.console.toggle" = "F9"
-Loaded config string "hotkey.console.toggle" = " ; Open/close console."
-Loaded config string "hotkey.console.copy" = "Ctrl+C"
-Loaded config string "hotkey.console.copy" = " ; Copy from console to clipboard."
-Loaded config string "hotkey.console.paste" = "Insert"
-Loaded config string "hotkey.console.paste" = "Ctrl+V"
-Loaded config string "hotkey.console.paste" = " ; Paste clipboard to console."
-Loaded config string "hotkey.selection.add" = "Shift"
-Loaded config string "hotkey.selection.add" = " ; Add units to selection."
-Loaded config string "hotkey.selection.remove" = "Ctrl"
-Loaded config string "hotkey.selection.remove" = " ; Remove units from selection."
-Loaded config string "hotkey.selection.group.0" = "0"
-Loaded config string "hotkey.selection.group.1" = "1"
-Loaded config string "hotkey.selection.group.2" = "2"
-Loaded config string "hotkey.selection.group.3" = "3"
-Loaded config string "hotkey.selection.group.4" = "4"
-Loaded config string "hotkey.selection.group.5" = "5"
-Loaded config string "hotkey.selection.group.6" = "6"
-Loaded config string "hotkey.selection.group.7" = "7"
-Loaded config string "hotkey.selection.group.8" = "8"
-Loaded config string "hotkey.selection.group.9" = "9"
-Loaded config string "hotkey.selection.group.add" = "Shift"
-Loaded config string "hotkey.selection.group.add" = " ; +group: Add units to group. "
-Loaded config string "hotkey.selection.group.save" = "Ctrl"
-Loaded config string "hotkey.selection.group.save" = " ; +group: Save units to group."
-Loaded config string "hotkey.selection.group.snap" = "Alt"
-Loaded config string "hotkey.selection.group.snap" = " ; +group: Check up on group."
-Loaded config string "hotkey.selection.snap" = "Home"
-Loaded config string "hotkey.selection.snap" = " ; Centre view on selection."
-Loaded config string "hotkey.highlightall" = "O"
-Loaded config string "hotkey.highlightall" = " ; Show selection circle for all units on screen."
-Loaded config string "hotkey.contextorder.next" = "LeftBracket"
-Loaded config string "hotkey.contextorder.next" = " ; Cycle right through orders (context cursors)."
-Loaded config string "hotkey.contextorder.previous" = "RightBracket"
-Loaded config string "hotkey.contextorder.previous" = " ; Cycle left through orders (context cursors)."
-Loaded config string "hotkey.orbital.toggle" = "V"
-Loaded config string "hotkey.orbital.toggle" = " ; Enable/disable ball arena."
-Loaded config string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"
-Loaded config string "hotkey.orbital.cheat" = " ; Freeze ball."
-Loaded config string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"
-Loaded config string "hotkey.dudemachine.random" = " ; Create random Dude."
-Loaded config string "hotkey.water.toggle" = "Q"
-Loaded config string "hotkey.water.toggle" = " ; Toggle water rendering"
-Loaded config string "hotkey.water.raise" = "A"
-Loaded config string "hotkey.water.raise" = " ; Raise water plane"
-Loaded config string "hotkey.water.lower" = "Z"
-Loaded config string "hotkey.water.lower" = " ; Lower water plane"
-Loaded config string "hotkey.territory.rendering.toggle" = "T"
-Loaded config string "hotkey.territory.rendering.toggle" = " ; Toggle territory rendering"
-Loaded config string "hotkey.fps.toggle" = "Shift+F"
-Loaded config string "hotkey.fps.toggle" = " ; Toggle frame counter."
-Loaded config string "hotkey.session.statuspane.toggle" = "Shift+S"
-Loaded config string "hotkey.session.statuspane.toggle" = " ; Toggle Status Orb."
-Loaded config string "hotkey.session.minimap.toggle" = "Shift+M"
-Loaded config string "hotkey.session.minimap.toggle" = " ; Toggle Map Orb."
-Loaded config string "hotkey.resourcepool.toggle" = "Shift+R"
-Loaded config string "hotkey.resourcepool.toggle" = " ; Toggle Resource Pool."
-Loaded config string "hotkey.grouppane.toggle" = "Shift+G"
-Loaded config string "hotkey.grouppane.toggle" = " ; Toggle Group Pane."
-Loaded config string "hotkey.teamtray.toggle" = "Shift+T"
-Loaded config string "hotkey.teamtray.toggle" = " ; Toggle Team Tray."
-Loaded config string "hotkey.session.gui.flip" = "Alt+G"
-Loaded config string "hotkey.session.gui.flip" = " ; Toggle GUI to top/bottom/left/right of screen."
-Loaded config string "hotkey.session.gui.toggle" = "G"
-Loaded config string "hotkey.session.gui.toggle" = " ; Toggle visibility of session GUI."
-Loaded config string "hotkey.alwayson.toggle" = "Shift+X"
-Loaded config string "hotkey.alwayson.toggle" = " ; Toggle always ons (Exit Button, End Game Button)."
-Loaded config string "hotkey.menu.toggle" = "F10"
-Loaded config string "hotkey.menu.toggle" = " ; Toggle in-game menu."
-Loaded config string "hotkey.menu.resign" = "Alt+X"
-Loaded config string "hotkey.menu.resign" = " ; End current game session and return to main menu."
-Loaded config string "hotkey.onlinehelp" = "F1"
-Loaded config string "hotkey.onlinehelp" = " ; Enable/disable online manual entry for current selection."
-Loaded config string "hotkey.jukebox" = "Ctrl+M"
-Loaded config string "hotkey.jukebox" = " ; Enable/disable tracklist viewer."
-Loaded config string "hotkey.next.song" = "M"
-Loaded config string "hotkey.next.song" = " ; Start another music track."
-Loaded config string "hotkey.audio.toggle" = "Ctrl+A"
-Loaded config string "hotkey.audio.toggle" = " ; Enable/disable sound."
-Loaded config string "hotkey.profile.toggle" = "F11"
-Loaded config string "hotkey.profile.toggle" = " ; Enable/disable real-time profiler"
-Loaded config string "hotkey.profile.save" = "Shift+F11"
-Loaded config string "hotkey.profile.save" = " ; Save current profiler data to "logs/profile.txt""
-g_x/yres is 1024x768
-Active profile is default
-WARNING: I18n: No translation found for string 'Rebuilding Archive ... Press Alt+F4 or Left-Click to Cancel'
-WARNING: I18n: No translation found for string 'tooltipText'
-WARNING: I18n: No translation found for string 'Current Profile:'
-WARNING: I18n: No translation found for string 'Campaigns'
-WARNING: I18n: No translation found for string 'Game Setup'
-WARNING: I18n: No translation found for string 'K'
-WARNING: I18n: No translation found for string 'Your Civilization:'
-WARNING: I18n: No translation found for string 'Hellenes (i)'
-WARNING: I18n: No translation found for string 'Map:'
-WARNING: I18n: No translation found for string 'Type:'
-WARNING: I18n: No translation found for string 'Name:'
-WARNING: I18n: No translation found for string 'Fog of War:'
-WARNING: I18n: No translation found for string 'LOS:'
-WARNING: I18n: No translation found for string 'Map Size:'
-WARNING: I18n: No translation found for string 'Map Info -Developed by, well, WFG. -A large landmass with rivers, forests and coastal fishing grounds.'
-WARNING: I18n: No translation found for string 'Get more maps'
-WARNING: I18n: No translation found for string 'Other Players:'
-WARNING: I18n: No translation found for string 'Game Mode:'
-WARNING: I18n: No translation found for string 'Starting Phase:'
-WARNING: I18n: No translation found for string 'Resources:'
-WARNING: I18n: No translation found for string 'This is info text.'
-WARNING: I18n: No translation found for string 'Screenshot Mode:'
-WARNING: I18n: No translation found for string 'Start!'
-WARNING: I18n: No translation found for string 'Cancel'
-WARNING: I18n: No translation found for string 'Please select whether you want to join a game or host your own game.'
-WARNING: I18n: No translation found for string 'Multiplayer'
-WARNING: I18n: No translation found for string 'Game Mode'
-WARNING: I18n: No translation found for string 'Join Game'
-WARNING: I18n: No translation found for string 'Host Game'
-WARNING: I18n: No translation found for string 'Host a game'
-WARNING: I18n: No translation found for string 'Setting up your server.'
-WARNING: I18n: No translation found for string 'Game (Server) Name:'
-WARNING: I18n: No translation found for string 'My Game'
-WARNING: I18n: No translation found for string 'Welcome Message:'
-WARNING: I18n: No translation found for string 'You can enter some message which is displayed to new players upon joining here.'
-WARNING: I18n: No translation found for string 'Uhm, welcome to my game. Have fun!'
-WARNING: I18n: No translation found for string 'Continue'
-WARNING: I18n: No translation found for string 'Back'
-WARNING: I18n: No translation found for string 'Join a game'
-WARNING: I18n: No translation found for string 'Joining an existing game.'
-WARNING: I18n: No translation found for string 'Server Hostname or IP:'
-WARNING: I18n: No translation found for string '127.0.0.1'
-WARNING: I18n: No translation found for string 'Options'
-WARNING: I18n: No translation found for string 'Mute All'
-WARNING: I18n: No translation found for string 'Music Volume'
-WARNING: I18n: No translation found for string 'Mute'
-WARNING: I18n: No translation found for string 'Sound Volume'
-WARNING: I18n: No translation found for string 'Ambient Volume'
-WARNING: I18n: No translation found for string 'Voice Volume'
-WARNING: I18n: No translation found for string 'Resolution'
-WARNING: I18n: No translation found for string 'Model Detail'
-WARNING: I18n: No translation found for string 'Texture Detail'
-WARNING: I18n: No translation found for string 'Animation Detail'
-WARNING: I18n: No translation found for string 'Effects Detail'
-WARNING: I18n: No translation found for string 'Weather Detail'
-WARNING: I18n: No translation found for string 'Water Detail'
-WARNING: I18n: No translation found for string 'Terrain Detail'
-WARNING: I18n: No translation found for string 'Shadow Detail'
-WARNING: I18n: No translation found for string 'Show Blood'
-WARNING: I18n: No translation found for string 'System Info'
-WARNING: I18n: No translation found for string 'Mouse Settings'
-WARNING: I18n: No translation found for string 'Reverse Buttons'
-WARNING: I18n: No translation found for string 'Audio'
-WARNING: I18n: No translation found for string 'Video'
-WARNING: I18n: No translation found for string 'Game'
-WARNING: I18n: No translation found for string 'OK'
-WARNING: I18n: No translation found for string 'History'
-WARNING: I18n: No translation found for string 'Game is Paused'
-WARNING: I18n: No translation found for string 'mbTitle'
-WARNING: I18n: No translation found for string 'mbMessage'
-WARNING: I18n: No translation found for string 'mbButton1Caption'
-WARNING: I18n: No translation found for string 'mbButton2Caption'
-WARNING: I18n: No translation found for string 'mbButton3Caption'
-CRenderer::Open: depth bits 24
-CRenderer::Open: stencil bits 8
-CRenderer::Open: alpha bits 8
-WARNING: I18n: No translation found for string 'Want to move some Dudes around or test something? Click here to start a new game on the default map.'
-WARNING: I18n: No translation found for string 'Use this button if you are a coward and you don't dare to face the challenge of this game.'
-WARNING: I18n: No translation found for string 'One day you will click this button and learn more about ancient history than any history teach ever taught you.'
-WARNING: I18n: No translation found for string 'This will take you to the options menu. It does not work now, but someday it might.'
-WARNING: I18n: No translation found for string 'Click this logo to roll credits.'
-WARNING: I18n: No translation found for string 'Want to play a campaign? Tough luck, buddy! That's right, go cry on your mamma's shoulder.'
-WARNING: I18n: No translation found for string 'Close this window and return to the previous screen.'
-WARNING: I18n: No translation found for string 'Tired of playing with yourself? Fight against one or more human players in a multiplayer game.'
-WARNING: I18n: No translation found for string 'The Scenario Editor is not currently available.'
-Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT) (using EXT_framebuffer_object)
-WARNING: I18n: No translation found for string 'Click this button to start a new game with the current settings.'
-WARNING: I18n: No translation found for string 'Function call failed: return value was -100021 (Invalid Handle (argument))'
- - -==================================== - -Last known activity: - - ame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input -gui tick -render -begin frame -render fonts -render GUI -render console -end frame -finished render -Frame -build archive -reload changed files -progressive load -input - diff --git a/binaries/logs/interestinglog.html b/binaries/logs/interestinglog.html deleted file mode 100644 index bbe5d7167d..0000000000 --- a/binaries/logs/interestinglog.html +++ /dev/null @@ -1,21 +0,0 @@ - -
WARNING: TextureManager: Couldn't find terrain
-WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.
-WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.
-WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.
-WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.
-WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-WARNING: CEntityTemplate::XMLAddProperty: traits.creation already defined for template_structure_military_dock. Property trees will be merged.
-Engine exited successfully on May 4 2008 at 18:06:42 with 550 message(s), 8 error(s) and 96 warning(s).
diff --git a/binaries/logs/mainlog.html b/binaries/logs/mainlog.html deleted file mode 100644 index 759eaa0f2d..0000000000 --- a/binaries/logs/mainlog.html +++ /dev/null @@ -1,662 +0,0 @@ - -
Loaded config string "nos3tc" = "false"
-Loaded config string "noautomipmap" = "false"
-Loaded config string "novbo" = "false"
-Loaded config string "noframebufferobject" = "false"
-Loaded config string "shadows" = "true"
-Loaded config string "vsync" = "false"
-Loaded config string "fancywater" = "true"
-Loaded config string "renderpath" = "vertexshader"
-Loaded config string "lodbias" = "-0.5"
-Loaded config string "language" = "english"
-Loaded config string "windowed" = "true"
-Loaded config string "xres" = "1024"
-Loaded config string "yres" = "768"
-Loaded config string "loginterest.main" = "1"
-Loaded config string "loginterest.config" = "1"
-Loaded config string "loginterest.file" = "1"
-Loaded config string "loginterest.world" = "1"
-Loaded config string "loginterest.xml" = "1"
-Loaded config string "loginterest.simulation" = "1"
-Loaded config string "loginterest.graphics" = "1"
-Loaded config string "loginterest.gui" = "1"
-Loaded config string "loginterest.audio" = "1"
-Loaded config string "loginterest.script" = "1"
-Loaded config string "loginterest.i18n" = "0"
-Loaded config string "font.console" = "console"
-Loaded config string "font.default" = "palatino12"
-Loaded config string "font.misc" = "verdana16"
-Loaded config string "max_players" = "8"
-Loaded config string "sound.mastergain" = "0.5"
-Loaded config string "hotkey.exit" = "Escape"
-Loaded config string "hotkey.exit" = "Ctrl+F4"
-Loaded config string "hotkey.exit" = "Ctrl+Break"
-Loaded config string "hotkey.exit" = " ; Exit to desktop."
-Loaded config string "hotkey.pause" = "Pause"
-Loaded config string "hotkey.pause" = " ; Pause/unpause game."
-Loaded config string "hotkey.screenshot" = "F2"
-Loaded config string "hotkey.screenshot" = " ; Take PNG screenshot."
-Loaded config string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"
-Loaded config string "hotkey.bigscreenshot" = " ; Take large BMP screenshot."
-Loaded config string "hotkey.screenshot.watermark" = "W"
-Loaded config string "hotkey.screenshot.watermark" = " ; Toggle product/company watermark for official "
-Loaded config string "hotkey.wireframe" = "Alt+W"
-Loaded config string "hotkey.wireframe" = " ; Toggle wireframe mode."
-Loaded config string "hotkey.archive.abort" = "Alt+F4"
-Loaded config string "hotkey.archive.abort" = " ; Prematurely terminate the archive builder process."
-Loaded config string "hotkey.camera.reset" = "H"
-Loaded config string "hotkey.camera.reset" = " ; Reset camera rotation to default."
-Loaded config string "hotkey.camera.reset.origin" = "Ctrl+H"
-Loaded config string "hotkey.camera.reset.origin" = " ; Reset camera to origin."
-Loaded config string "hotkey.camera.zoom.in" = "Plus"
-Loaded config string "hotkey.camera.zoom.in" = "Equals"
-Loaded config string "hotkey.camera.zoom.in" = "NumPlus"
-Loaded config string "hotkey.camera.zoom.in" = " ; Zoom camera in."
-Loaded config string "hotkey.camera.zoom.out" = "Minus"
-Loaded config string "hotkey.camera.zoom.out" = "NumMinus"
-Loaded config string "hotkey.camera.zoom.out" = " ; Zoom camera out."
-Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
-Loaded config string "hotkey.camera.zoom.wheel.in" = " ; Zoom camera in (wheel speed)."
-Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
-Loaded config string "hotkey.camera.zoom.wheel.out" = " ; Zoom camera out (wheel speed)."
-Loaded config string "hotkey.camera.rotate" = "Ctrl+MouseMiddle"
-Loaded config string "hotkey.camera.rotate" = " ; Rotate view by moving mouse, maintaining the"
-Loaded config string "hotkey.camera.rotate.keyboard" = "Shift"
-Loaded config string "hotkey.camera.rotate.keyboard" = " ; "
-Loaded config string "hotkey.camera.rotate.abouttarget" = "MouseLeft+MouseRight"
-Loaded config string "hotkey.camera.rotate.abouttarget" = " ; Rotate view by moving mouse, maintaining the"
-Loaded config string "hotkey.camera.rotate.abouttarget.keyboard" = "Ctrl"
-Loaded config string "hotkey.camera.rotate.abouttarget.keyboard" = " ; "
-Loaded config string "hotkey.camera.pan" = "MouseMiddle"
-Loaded config string "hotkey.camera.pan" = "ForwardSlash"
-Loaded config string "hotkey.camera.pan" = " ; Scroll by moving mouse."
-Loaded config string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"
-Loaded config string "hotkey.camera.pan.keyboard" = " ; = holding neither Ctrl nor Shift"
-Loaded config string "hotkey.camera.left" = "LeftArrow"
-Loaded config string "hotkey.camera.left" = " ; Scroll or rotate left."
-Loaded config string "hotkey.camera.right" = "RightArrow"
-Loaded config string "hotkey.camera.right" = " ; Scroll or rotate right."
-Loaded config string "hotkey.camera.up" = "UpArrow"
-Loaded config string "hotkey.camera.up" = " ; Scroll or rotate up/forwards."
-Loaded config string "hotkey.camera.down" = "DownArrow"
-Loaded config string "hotkey.camera.down" = " ; Scroll or rotate down/backwards."
-Loaded config string "hotkey.camera.bookmark.0" = "F5"
-Loaded config string "hotkey.camera.bookmark.0" = " ; Saved bookmark 1."
-Loaded config string "hotkey.camera.bookmark.1" = "F6"
-Loaded config string "hotkey.camera.bookmark.1" = " ; Saved bookmark 2."
-Loaded config string "hotkey.camera.bookmark.2" = "F7"
-Loaded config string "hotkey.camera.bookmark.2" = " ; Saved bookmark 3."
-Loaded config string "hotkey.camera.bookmark.3" = "F8"
-Loaded config string "hotkey.camera.bookmark.3" = " ; Saved bookmark 4."
-Loaded config string "hotkey.camera.bookmark.save" = "Ctrl"
-Loaded config string "hotkey.camera.bookmark.save" = " ; +bookmark: Save screen as bookmark."
-Loaded config string "hotkey.camera.bookmark.snap" = "Alt"
-Loaded config string "hotkey.camera.bookmark.snap" = " ; +bookmark: "check up" on bookmark."
-Loaded config string "camera.cinema.queue" = "I"
-Loaded config string "hotkey.console.toggle" = "BackQuote"
-Loaded config string "hotkey.console.toggle" = "F9"
-Loaded config string "hotkey.console.toggle" = " ; Open/close console."
-Loaded config string "hotkey.console.copy" = "Ctrl+C"
-Loaded config string "hotkey.console.copy" = " ; Copy from console to clipboard."
-Loaded config string "hotkey.console.paste" = "Insert"
-Loaded config string "hotkey.console.paste" = "Ctrl+V"
-Loaded config string "hotkey.console.paste" = " ; Paste clipboard to console."
-Loaded config string "hotkey.selection.add" = "Shift"
-Loaded config string "hotkey.selection.add" = " ; Add units to selection."
-Loaded config string "hotkey.selection.remove" = "Ctrl"
-Loaded config string "hotkey.selection.remove" = " ; Remove units from selection."
-Loaded config string "hotkey.selection.group.0" = "0"
-Loaded config string "hotkey.selection.group.1" = "1"
-Loaded config string "hotkey.selection.group.2" = "2"
-Loaded config string "hotkey.selection.group.3" = "3"
-Loaded config string "hotkey.selection.group.4" = "4"
-Loaded config string "hotkey.selection.group.5" = "5"
-Loaded config string "hotkey.selection.group.6" = "6"
-Loaded config string "hotkey.selection.group.7" = "7"
-Loaded config string "hotkey.selection.group.8" = "8"
-Loaded config string "hotkey.selection.group.9" = "9"
-Loaded config string "hotkey.selection.group.add" = "Shift"
-Loaded config string "hotkey.selection.group.add" = " ; +group: Add units to group. "
-Loaded config string "hotkey.selection.group.save" = "Ctrl"
-Loaded config string "hotkey.selection.group.save" = " ; +group: Save units to group."
-Loaded config string "hotkey.selection.group.snap" = "Alt"
-Loaded config string "hotkey.selection.group.snap" = " ; +group: Check up on group."
-Loaded config string "hotkey.selection.snap" = "Home"
-Loaded config string "hotkey.selection.snap" = " ; Centre view on selection."
-Loaded config string "hotkey.highlightall" = "O"
-Loaded config string "hotkey.highlightall" = " ; Show selection circle for all units on screen."
-Loaded config string "hotkey.contextorder.next" = "LeftBracket"
-Loaded config string "hotkey.contextorder.next" = " ; Cycle right through orders (context cursors)."
-Loaded config string "hotkey.contextorder.previous" = "RightBracket"
-Loaded config string "hotkey.contextorder.previous" = " ; Cycle left through orders (context cursors)."
-Loaded config string "hotkey.orbital.toggle" = "V"
-Loaded config string "hotkey.orbital.toggle" = " ; Enable/disable ball arena."
-Loaded config string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"
-Loaded config string "hotkey.orbital.cheat" = " ; Freeze ball."
-Loaded config string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"
-Loaded config string "hotkey.dudemachine.random" = " ; Create random Dude."
-Loaded config string "hotkey.water.toggle" = "Q"
-Loaded config string "hotkey.water.toggle" = " ; Toggle water rendering"
-Loaded config string "hotkey.water.raise" = "A"
-Loaded config string "hotkey.water.raise" = " ; Raise water plane"
-Loaded config string "hotkey.water.lower" = "Z"
-Loaded config string "hotkey.water.lower" = " ; Lower water plane"
-Loaded config string "hotkey.territory.rendering.toggle" = "T"
-Loaded config string "hotkey.territory.rendering.toggle" = " ; Toggle territory rendering"
-Loaded config string "hotkey.fps.toggle" = "Shift+F"
-Loaded config string "hotkey.fps.toggle" = " ; Toggle frame counter."
-Loaded config string "hotkey.session.statuspane.toggle" = "Shift+S"
-Loaded config string "hotkey.session.statuspane.toggle" = " ; Toggle Status Orb."
-Loaded config string "hotkey.session.minimap.toggle" = "Shift+M"
-Loaded config string "hotkey.session.minimap.toggle" = " ; Toggle Map Orb."
-Loaded config string "hotkey.resourcepool.toggle" = "Shift+R"
-Loaded config string "hotkey.resourcepool.toggle" = " ; Toggle Resource Pool."
-Loaded config string "hotkey.grouppane.toggle" = "Shift+G"
-Loaded config string "hotkey.grouppane.toggle" = " ; Toggle Group Pane."
-Loaded config string "hotkey.teamtray.toggle" = "Shift+T"
-Loaded config string "hotkey.teamtray.toggle" = " ; Toggle Team Tray."
-Loaded config string "hotkey.session.gui.flip" = "Alt+G"
-Loaded config string "hotkey.session.gui.flip" = " ; Toggle GUI to top/bottom/left/right of screen."
-Loaded config string "hotkey.session.gui.toggle" = "G"
-Loaded config string "hotkey.session.gui.toggle" = " ; Toggle visibility of session GUI."
-Loaded config string "hotkey.alwayson.toggle" = "Shift+X"
-Loaded config string "hotkey.alwayson.toggle" = " ; Toggle always ons (Exit Button, End Game Button)."
-Loaded config string "hotkey.menu.toggle" = "F10"
-Loaded config string "hotkey.menu.toggle" = " ; Toggle in-game menu."
-Loaded config string "hotkey.menu.resign" = "Alt+X"
-Loaded config string "hotkey.menu.resign" = " ; End current game session and return to main menu."
-Loaded config string "hotkey.onlinehelp" = "F1"
-Loaded config string "hotkey.onlinehelp" = " ; Enable/disable online manual entry for current selection."
-Loaded config string "hotkey.jukebox" = "Ctrl+M"
-Loaded config string "hotkey.jukebox" = " ; Enable/disable tracklist viewer."
-Loaded config string "hotkey.next.song" = "M"
-Loaded config string "hotkey.next.song" = " ; Start another music track."
-Loaded config string "hotkey.audio.toggle" = "Ctrl+A"
-Loaded config string "hotkey.audio.toggle" = " ; Enable/disable sound."
-Loaded config string "hotkey.profile.toggle" = "F11"
-Loaded config string "hotkey.profile.toggle" = " ; Enable/disable real-time profiler"
-Loaded config string "hotkey.profile.save" = "Shift+F11"
-Loaded config string "hotkey.profile.save" = " ; Save current profiler data to "logs/profile.txt""
-g_x/yres is 1024x768
-Active profile is default
-WARNING: I18n: No translation found for string 'Rebuilding Archive ... Press Alt+F4 or Left-Click to Cancel'
-WARNING: I18n: No translation found for string 'tooltipText'
-WARNING: I18n: No translation found for string 'Current Profile:'
-WARNING: I18n: No translation found for string 'Campaigns'
-WARNING: I18n: No translation found for string 'Game Setup'
-WARNING: I18n: No translation found for string 'K'
-WARNING: I18n: No translation found for string 'Your Civilization:'
-WARNING: I18n: No translation found for string 'Hellenes (i)'
-WARNING: I18n: No translation found for string 'Map:'
-WARNING: I18n: No translation found for string 'Type:'
-WARNING: I18n: No translation found for string 'Name:'
-WARNING: I18n: No translation found for string 'Fog of War:'
-WARNING: I18n: No translation found for string 'LOS:'
-WARNING: I18n: No translation found for string 'Map Size:'
-WARNING: I18n: No translation found for string 'Map Info -Developed by, well, WFG. -A large landmass with rivers, forests and coastal fishing grounds.'
-WARNING: I18n: No translation found for string 'Get more maps'
-WARNING: I18n: No translation found for string 'Other Players:'
-WARNING: I18n: No translation found for string 'Game Mode:'
-WARNING: I18n: No translation found for string 'Starting Phase:'
-WARNING: I18n: No translation found for string 'Resources:'
-WARNING: I18n: No translation found for string 'This is info text.'
-WARNING: I18n: No translation found for string 'Screenshot Mode:'
-WARNING: I18n: No translation found for string 'Start!'
-WARNING: I18n: No translation found for string 'Cancel'
-WARNING: I18n: No translation found for string 'Please select whether you want to join a game or host your own game.'
-WARNING: I18n: No translation found for string 'Multiplayer'
-WARNING: I18n: No translation found for string 'Game Mode'
-WARNING: I18n: No translation found for string 'Join Game'
-WARNING: I18n: No translation found for string 'Host Game'
-WARNING: I18n: No translation found for string 'Host a game'
-WARNING: I18n: No translation found for string 'Setting up your server.'
-WARNING: I18n: No translation found for string 'Game (Server) Name:'
-WARNING: I18n: No translation found for string 'My Game'
-WARNING: I18n: No translation found for string 'Welcome Message:'
-WARNING: I18n: No translation found for string 'You can enter some message which is displayed to new players upon joining here.'
-WARNING: I18n: No translation found for string 'Uhm, welcome to my game. Have fun!'
-WARNING: I18n: No translation found for string 'Continue'
-WARNING: I18n: No translation found for string 'Back'
-WARNING: I18n: No translation found for string 'Join a game'
-WARNING: I18n: No translation found for string 'Joining an existing game.'
-WARNING: I18n: No translation found for string 'Server Hostname or IP:'
-WARNING: I18n: No translation found for string '127.0.0.1'
-WARNING: I18n: No translation found for string 'Options'
-WARNING: I18n: No translation found for string 'Mute All'
-WARNING: I18n: No translation found for string 'Music Volume'
-WARNING: I18n: No translation found for string 'Mute'
-WARNING: I18n: No translation found for string 'Sound Volume'
-WARNING: I18n: No translation found for string 'Ambient Volume'
-WARNING: I18n: No translation found for string 'Voice Volume'
-WARNING: I18n: No translation found for string 'Resolution'
-WARNING: I18n: No translation found for string 'Model Detail'
-WARNING: I18n: No translation found for string 'Texture Detail'
-WARNING: I18n: No translation found for string 'Animation Detail'
-WARNING: I18n: No translation found for string 'Effects Detail'
-WARNING: I18n: No translation found for string 'Weather Detail'
-WARNING: I18n: No translation found for string 'Water Detail'
-WARNING: I18n: No translation found for string 'Terrain Detail'
-WARNING: I18n: No translation found for string 'Shadow Detail'
-WARNING: I18n: No translation found for string 'Show Blood'
-WARNING: I18n: No translation found for string 'System Info'
-WARNING: I18n: No translation found for string 'Mouse Settings'
-WARNING: I18n: No translation found for string 'Reverse Buttons'
-WARNING: I18n: No translation found for string 'Audio'
-WARNING: I18n: No translation found for string 'Video'
-WARNING: I18n: No translation found for string 'Game'
-WARNING: I18n: No translation found for string 'OK'
-WARNING: I18n: No translation found for string 'History'
-WARNING: I18n: No translation found for string 'Game is Paused'
-WARNING: I18n: No translation found for string 'mbTitle'
-WARNING: I18n: No translation found for string 'mbMessage'
-WARNING: I18n: No translation found for string 'mbButton1Caption'
-WARNING: I18n: No translation found for string 'mbButton2Caption'
-WARNING: I18n: No translation found for string 'mbButton3Caption'
-CRenderer::Open: depth bits 24
-CRenderer::Open: stencil bits 8
-CRenderer::Open: alpha bits 8
-WARNING: I18n: No translation found for string 'This will take you to the options menu. It does not work now, but someday it might.'
-WARNING: I18n: No translation found for string 'Tired of playing with yourself? Fight against one or more human players in a multiplayer game.'
-WARNING: I18n: No translation found for string 'Want to move some Dudes around or test something? Click here to start a new game on the default map.'
-WARNING: I18n: No translation found for string 'Click this button to start a new game with the current settings.'
-Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT) (using EXT_framebuffer_object)
-WARNING: I18n: No translation found for string 'CGameView init'
-WARNING: I18n: No translation found for string 'LoadTerrainTextures'
-CTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/aaa.xml for texture art/textures/terrain/types/cliff/aaa.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff volcanic coarse.xml for texture art/textures/terrain/types/cliff/cliff volcanic coarse.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff volcanic ground.xml for texture art/textures/terrain/types/cliff/cliff volcanic ground.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff volcanic light.xml for texture art/textures/terrain/types/cliff/cliff volcanic light.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff1.xml for texture art/textures/terrain/types/cliff/cliff1.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff1_moss.xml for texture art/textures/terrain/types/cliff/cliff1_moss.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff2.xml for texture art/textures/terrain/types/cliff/cliff2.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff2_moss.xml for texture art/textures/terrain/types/cliff/cliff2_moss.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_darkgray.xml for texture art/textures/terrain/types/cliff/cliff_darkgray.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_desert.xml for texture art/textures/terrain/types/cliff/cliff_desert.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greek_moss.xml for texture art/textures/terrain/types/cliff/cliff_greek_moss.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greeka.xml for texture art/textures/terrain/types/cliff/cliff_greeka.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greeka_moss.xml for texture art/textures/terrain/types/cliff/cliff_greeka_moss.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greekb.xml for texture art/textures/terrain/types/cliff/cliff_greekb.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greekb_moss.xml for texture art/textures/terrain/types/cliff/cliff_greekb_moss.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_mountain.xml for texture art/textures/terrain/types/cliff/cliff_mountain.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_ridges.xml for texture art/textures/terrain/types/cliff/cliff_ridges.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_soft.xml for texture art/textures/terrain/types/cliff/cliff_soft.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliffs_dover.xml for texture art/textures/terrain/types/cliff/cliffs_dover.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/desert_coarse.xml for texture art/textures/terrain/types/dirt/desert_coarse.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_beach.xml for texture art/textures/terrain/types/dirt/dirt_beach.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_a.xml for texture art/textures/terrain/types/dirt/dirt_brown_a.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_b.xml for texture art/textures/terrain/types/dirt/dirt_brown_b.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_c.xml for texture art/textures/terrain/types/dirt/dirt_brown_c.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_d.xml for texture art/textures/terrain/types/dirt/dirt_brown_d.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_e.xml for texture art/textures/terrain/types/dirt/dirt_brown_e.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_rocks.xml for texture art/textures/terrain/types/dirt/dirt_brown_rocks.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_cracks.xml for texture art/textures/terrain/types/dirt/dirt_cracks.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_hard.xml for texture art/textures/terrain/types/dirt/dirt_hard.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_mud_a.xml for texture art/textures/terrain/types/dirt/dirt_mud_a.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_river.xml for texture art/textures/terrain/types/dirt/dirt_river.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_soft.xml for texture art/textures/terrain/types/dirt/dirt_soft.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirta.xml for texture art/textures/terrain/types/dirt/dirta.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirta_stones.xml for texture art/textures/terrain/types/dirt/dirta_stones.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirtc.xml for texture art/textures/terrain/types/dirt/dirtc.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirtd.xml for texture art/textures/terrain/types/dirt/dirtd.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirte.xml for texture art/textures/terrain/types/dirt/dirte.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/dirt_forest.xml for texture art/textures/terrain/types/forestfloor/dirt_forest.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/forrestfloor.xml for texture art/textures/terrain/types/forestfloor/forrestfloor.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_foliage.xml for texture art/textures/terrain/types/forestfloor/grass_foliage.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forest_dead.xml for texture art/textures/terrain/types/forestfloor/grass_forest_dead.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forest_floor_oak.xml for texture art/textures/terrain/types/forestfloor/grass_forest_floor_oak.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_foresta.xml for texture art/textures/terrain/types/forestfloor/grass_foresta.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forestb.xml for texture art/textures/terrain/types/forestfloor/grass_forestb.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road1.xml for texture art/textures/terrain/types/road/road1.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road2.xml for texture art/textures/terrain/types/road/road2.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road3.xml for texture art/textures/terrain/types/road/road3.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_5.xml for texture art/textures/terrain/types/road/road_5.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_med.xml for texture art/textures/terrain/types/road/road_med.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_med_a.xml for texture art/textures/terrain/types/road/road_med_a.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_roman.xml for texture art/textures/terrain/types/road/road_roman.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_rome_a.xml for texture art/textures/terrain/types/road/road_rome_a.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_coarse.xml for texture art/textures/terrain/types/sand/desert_coarse.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_rough.xml for texture art/textures/terrain/types/sand/desert_rough.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_sahara.xml for texture art/textures/terrain/types/sand/desert_sahara.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_wave.xml for texture art/textures/terrain/types/sand/desert_wave.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand.xml for texture art/textures/terrain/types/sand/sand.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_dune_a.xml for texture art/textures/terrain/types/sand/sand_dune_a.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_dunes.xml for texture art/textures/terrain/types/sand/sand_dunes.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_100.xml for texture art/textures/terrain/types/sand/sand_scrub_100.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_25.xml for texture art/textures/terrain/types/sand/sand_scrub_25.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_50.xml for texture art/textures/terrain/types/sand/sand_scrub_50.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_75.xml for texture art/textures/terrain/types/sand/sand_scrub_75.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_c.xml for texture art/textures/terrain/types/shoreline/beach_c.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_d.xml for texture art/textures/terrain/types/shoreline/beach_d.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_25.xml for texture art/textures/terrain/types/shoreline/beach_scrub_25.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_50_.xml for texture art/textures/terrain/types/shoreline/beach_scrub_50_.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_75.xml for texture art/textures/terrain/types/shoreline/beach_scrub_75.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_a_50.xml for texture art/textures/terrain/types/shoreline/beech_cliff_a_50.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_a_75.xml for texture art/textures/terrain/types/shoreline/beech_cliff_a_75.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_b.xml for texture art/textures/terrain/types/shoreline/beech_cliff_b.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/grass_underwater.xml for texture art/textures/terrain/types/shoreline/grass_underwater.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/grass_underwater_b.xml for texture art/textures/terrain/types/shoreline/grass_underwater_b.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_d.xml for texture art/textures/terrain/types/shoreline/sand_d.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_25.xml for texture art/textures/terrain/types/shoreline/sand_grass_25.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_50.xml for texture art/textures/terrain/types/shoreline/sand_grass_50.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_75.xml for texture art/textures/terrain/types/shoreline/sand_grass_75.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_path.xml for texture art/textures/terrain/types/shoreline/sand_path.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_wavey.xml for texture art/textures/terrain/types/shoreline/sand_wavey.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow 50.xml for texture art/textures/terrain/types/snow/snow 50.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow forest frost.xml for texture art/textures/terrain/types/snow/snow forest frost.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow forest.xml for texture art/textures/terrain/types/snow/snow forest.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 100.xml for texture art/textures/terrain/types/snow/snow grass 100.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 2.xml for texture art/textures/terrain/types/snow/snow grass 2.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 25bmp.xml for texture art/textures/terrain/types/snow/snow grass 25bmp.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 75.xml for texture art/textures/terrain/types/snow/snow grass 75.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow rocks.xml for texture art/textures/terrain/types/snow/snow rocks.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow rough.xml for texture art/textures/terrain/types/snow/snow rough.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow.xml for texture art/textures/terrain/types/snow/snow.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow_c.xml for texture art/textures/terrain/types/snow/snow_c.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_dirt.xml for texture art/textures/terrain/types/special/furrows_dirt.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_fall.xml for texture art/textures/terrain/types/special/furrows_fall.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_spring.xml for texture art/textures/terrain/types/special/furrows_spring.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_spring_b.xml for texture art/textures/terrain/types/special/furrows_spring_b.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_summer.xml for texture art/textures/terrain/types/special/furrows_summer.dds
-CTextureManager::RecurseDirectory(art/textures/terrain/types/water/animation1/): no terrains.xml (or errors while loading) - using parent properties
-CTextureManager::RecurseDirectory(art/textures/terrain/types/water/animation2/): no terrains.xml (or errors while loading) - using parent properties
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds
-CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds
-WARNING: I18n: No translation found for string 'LoadAlphaMaps'
-WARNING: I18n: No translation found for string 'LoadWaterTextures'
-WARNING: I18n: No translation found for string 'LoadSkyTextures'
-WARNING: I18n: No translation found for string 'LoadTemplates'
-WARNING: I18n: No translation found for string 'CMapReader::UnpackMap'
-WARNING: TextureManager: Couldn't find terrain
-WARNING: I18n: No translation found for string 'CMapReader::ReadXML'
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_quasi.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_quasi.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush_berry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush_berry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_bush_berry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_bush_berry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_rock.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_rock.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_stone_greek.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_stone_greek.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_mineral.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_mineral.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_metal_greek.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_metal_greek.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_tree.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_tree.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_medit_fan_palm.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_medit_fan_palm.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"
-WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.
-WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"
-WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"
-WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_carob.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_carob.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_euro_beech.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_euro_beech.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_poplar_lombardy.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_poplar_lombardy.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_aleppo_pine.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_aleppo_pine.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd_passive.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd_passive.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_sheep.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_sheep.xml"
-WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_civil_centre.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support_female_citizen.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support_female_citizen.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_support_female_citizen.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_support_female_citizen.xml"
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedecay_sword.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/support/idle/fem_01.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/support/move/walk/fem_01.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage_fem.psa): Loaded successfully
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee_spearman.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee_spearman.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_infantry_spearman_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_infantry_spearman_b.xml"
-CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_archer.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_archer.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_infantry_archer_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_infantry_archer_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee_swordsman.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee_swordsman.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_cavalry_swordsman_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_cavalry_swordsman_b.xml"
-CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_skittish.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_skittish.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_deer.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_deer.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_pig.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_pig.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_aggressive.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_aggressive.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_boar.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_boar.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_passive.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_passive.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_chicken.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_chicken.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_goat.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_goat.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_archer.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_archer_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_archer_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee_spearman.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_b.xml"
-CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
-CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_hero_ranged.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_hero_ranged.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_hero_xenophon.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_hero_xenophon.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic_market.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic_market.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_market.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_market.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic_mill.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic_mill.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_mill.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_mill.xml"
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-ERROR: Failed to load entity template 'hele_super_cavalry_p'
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_a.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_a.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_e.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_e.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee_swordsman.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_b.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_a.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_a.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_bush_temperate.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_bush_temperate.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_pine.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_pine.xml"
-WARNING: I18n: No translation found for string 'CMapReader::ApplyData'
-WARNING: I18n: No translation found for string 'CSimulation'
-WARNING: I18n: No translation found for string 'Game is starting..'
-CTechnologyCollection::GetTechnology(): Loaded tech "technologies/real_example.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic_farmstead.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_farmstead.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_resource.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_resource_field.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_field.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_house.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_house.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_market.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_mill.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_temple.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_temple.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_military.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_military_barracks.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_barracks.xml"
-WARNING: CEntityTemplate::XMLAddProperty: traits.creation already defined for template_structure_military_dock. Property trees will be merged.
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_military_dock.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_dock.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_military_fortress.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_fortress.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_defense_scout_tower.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_scout_tower.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_defense_wall.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_wall.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_defense_wall_gate.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_wall_gate.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_defense_wall_tower.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_wall_tower.xml"
-CTechnologyCollection::GetTechnology(): Loaded tech "technologies/hellenes/hele_helots.xml"
-CTechnologyCollection::GetTechnology(): Loaded tech "technologies/hellenes/hele_slaves.xml"
-CTechnologyCollection::GetTechnology(): Loaded tech "technologies/hellenes/hele_stone_1.xml"
-CTechnologyCollection::GetTechnology(): Loaded tech "technologies/hellenes/hele_wedge_and_mallet.xml"
-CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_support_female_citizen.xml"
-CTechnologyCollection::GetTechnology(): Loaded tech "technologies/real_example.xml"
-WARNING: I18n: No translation found for string 'This button doesn't do anything ... yet.'
-Engine exited successfully on May 4 2008 at 18:06:42 with 550 message(s), 8 error(s) and 96 warning(s).
diff --git a/binaries/logs/system_info.txt b/binaries/logs/system_info.txt deleted file mode 100644 index 260cb78b84..0000000000 --- a/binaries/logs/system_info.txt +++ /dev/null @@ -1,95 +0,0 @@ -(generated 2008-05-04 21:53:54 UTC) - -OS : WinXP SP 2 (5.1.2600) -CPU : IA-32, Intel Core2 6600 @ 2.40GHz (1x2x1), 2.40 GHz -Memory : 2048 MiB; 1655 MiB free -Graphics Card : Radeon X1950 Pro Secondary -OpenGL Drivers : 2.1.7275 Release; atioglxx.dll (6.14.10.7275) -Video Mode : 1024x768:32@60 -Sound Card : SB Live! 24-bit -Sound Drivers : P17.sys (5.12.01.514), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0) -Network Name : P5B (192.168.216.3) - -OpenGL Extensions: -GL_AMD_performance_monitor -GL_ARB_depth_texture -GL_ARB_draw_buffers -GL_ARB_fragment_program -GL_ARB_fragment_shader -GL_ARB_multisample -GL_ARB_multitexture -GL_ARB_occlusion_query -GL_ARB_pixel_buffer_object -GL_ARB_point_parameters -GL_ARB_point_sprite -GL_ARB_shader_objects -GL_ARB_shading_language_100 -GL_ARB_shadow -GL_ARB_shadow_ambient -GL_ARB_texture_border_clamp -GL_ARB_texture_compression -GL_ARB_texture_cube_map -GL_ARB_texture_env_add -GL_ARB_texture_env_combine -GL_ARB_texture_env_crossbar -GL_ARB_texture_env_dot3 -GL_ARB_texture_float -GL_ARB_texture_mirrored_repeat -GL_ARB_texture_rectangle -GL_ARB_transpose_matrix -GL_ARB_vertex_buffer_object -GL_ARB_vertex_program -GL_ARB_vertex_shader -GL_ARB_window_pos -GL_ATI_draw_buffers -GL_ATI_envmap_bumpmap -GL_ATI_fragment_shader -GL_ATI_meminfo -GL_ATI_separate_stencil -GL_ATI_texture_compression_3dc -GL_ATI_texture_env_combine3 -GL_ATI_texture_float -GL_EXT_bgra -GL_EXT_blend_color -GL_EXT_blend_func_separate -GL_EXT_blend_minmax -GL_EXT_blend_subtract -GL_EXT_compiled_vertex_array -GL_EXT_copy_texture -GL_EXT_draw_range_elements -GL_EXT_fog_coord -GL_EXT_framebuffer_object -GL_EXT_gpu_program_parameters -GL_EXT_multi_draw_arrays -GL_EXT_packed_depth_stencil -GL_EXT_packed_pixels -GL_EXT_point_parameters -GL_EXT_rescale_normal -GL_EXT_secondary_color -GL_EXT_separate_specular_color -GL_EXT_shadow_funcs -GL_EXT_stencil_wrap -GL_EXT_subtexture -GL_EXT_texgen_reflection -GL_EXT_texture3D -GL_EXT_texture_compression_s3tc -GL_EXT_texture_cube_map -GL_EXT_texture_edge_clamp -GL_EXT_texture_env_add -GL_EXT_texture_env_combine -GL_EXT_texture_env_dot3 -GL_EXT_texture_filter_anisotropic -GL_EXT_texture_lod_bias -GL_EXT_texture_mirror_clamp -GL_EXT_texture_object -GL_EXT_texture_rectangle -GL_EXT_texture_sRGB -GL_EXT_vertex_array -GL_KTX_buffer_region -GL_NV_blend_square -GL_NV_texgen_reflection -GL_SGIS_generate_mipmap -GL_SGIS_texture_edge_clamp -GL_SGIS_texture_lod -GL_WIN_swap_hint -WGL_EXT_swap_control