Remove a not validating unused sound marker template. While at it remove another unused template in the same folder. Patch by Stan.

Differential Revision: https://code.wildfiregames.com/D412
This was SVN commit r19521.
This commit is contained in:
fatherbushido
2017-05-06 14:36:06 +00:00
parent e6b909bb51
commit 07233d8cd6
4 changed files with 0 additions and 63 deletions
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_sound.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
</Entity>
@@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Visibility>
<AlwaysVisible>true</AlwaysVisible>
</Visibility>
<VisualActor>
<Actor>props/special/common/marker_object_sound.xml</Actor>
</VisualActor>
</Entity>