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Remove a not validating unused sound marker template. While at it remove another unused template in the same folder. Patch by Stan.
Differential Revision: https://code.wildfiregames.com/D412 This was SVN commit r19521.
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@@ -1,18 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100">
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<mesh>props/special/marker_object_sound.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="base">
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<textures>
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<texture file="props/marker_object.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,9 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity>
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<Position>
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<Altitude>0</Altitude>
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<Anchor>upright</Anchor>
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<Floating>false</Floating>
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<TurnRate>6.0</TurnRate>
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</Position>
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</Entity>
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@@ -1,33 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<BuildRestrictions>
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<Category>Special</Category>
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</BuildRestrictions>
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<Footprint replace="">
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<Circle radius="6.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<Max>200000</Max>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Marker</GenericName>
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<SpecificName>Marker</SpecificName>
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<Icon>gaia/special_blank.png</Icon>
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</Identity>
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<Obstruction>
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<Obstructions>
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<Edge width="6" depth="6"/>
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</Obstructions>
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</Obstruction>
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<Selectable>
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<EditorOnly/>
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</Selectable>
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<Visibility>
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<AlwaysVisible>true</AlwaysVisible>
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</Visibility>
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<VisualActor>
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<Actor>props/special/common/marker_object_sound.xml</Actor>
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</VisualActor>
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</Entity>
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