From 06fae58904b907831b4a9e5570839574d2cee7b3 Mon Sep 17 00:00:00 2001 From: Imarok Date: Thu, 25 Apr 2019 17:19:47 +0000 Subject: [PATCH] Reload wheel-adjusted batchsize immediately Commented by: elexis Differential Revision: https://code.wildfiregames.com/D1742 This was SVN commit r22227. --- binaries/data/mods/public/gui/session/input.js | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/binaries/data/mods/public/gui/session/input.js b/binaries/data/mods/public/gui/session/input.js index 1ec477b9c3..ebfab200f8 100644 --- a/binaries/data/mods/public/gui/session/input.js +++ b/binaries/data/mods/public/gui/session/input.js @@ -1333,10 +1333,14 @@ var g_BatchSize = getDefaultBatchTrainingSize(); function OnTrainMouseWheel(dir) { - if (Engine.HotkeyIsPressed("session.batchtrain")) - g_BatchSize += dir / Engine.ConfigDB_GetValue("user", "gui.session.scrollbatchratio"); + if (!Engine.HotkeyIsPressed("session.batchtrain")) + return; + + g_BatchSize += dir / Engine.ConfigDB_GetValue("user", "gui.session.scrollbatchratio"); if (g_BatchSize < 1 || !Number.isFinite(g_BatchSize)) g_BatchSize = 1; + + updateSelectionDetails(); } function getBuildingsWhichCanTrainEntity(entitiesToCheck, trainEntType)