diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml index bf36c71f3a..f045f100cb 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml @@ -1,6 +1,7 @@ + 0 150 200 diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml index 28c8fe96e5..f620036d10 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml @@ -1,6 +1,7 @@ + 0 150 0 diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml index bccbfdd129..9a96bfb7bd 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml @@ -1,6 +1,7 @@ + 0 150 100 diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml index 0b28de2ee0..efd620971f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml @@ -1,16 +1,25 @@ + + 40 + + 100 + + - + 9.0 + + 6000 + cart Homah The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - + structures/carthaginians/wall_long.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml index 1ab254e693..8775364bea 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml @@ -1,5 +1,14 @@ + + 45 + + 350 + + + + 9000 + cart Migdal-shacar diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml index 0b28de2ee0..8f09a3766d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml @@ -1,18 +1,27 @@ + + 40 + + 100 + + - + 9.0 + + 6000 + cart Homah The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - + structures/carthaginians/wall_long.xml - + \ No newline at end of file diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_med.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_med.xml deleted file mode 100644 index 83fed77e4f..0000000000 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_med.xml +++ /dev/null @@ -1,18 +0,0 @@ - - - - - 9.0 - - - cart - Homah - The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - - - - - structures/carthaginians/wall_med.xml - - diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml deleted file mode 100644 index f0ccff52f2..0000000000 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml +++ /dev/null @@ -1,18 +0,0 @@ - - - - - 9.0 - - - cart - Homah - The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - - - - - structures/carthaginians/wall_short.xml - - diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml index 51cb02c9a4..e447badd7e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml @@ -1,18 +1,28 @@ + + 40 + + 250 + + - + 18.0 + + 7500 + cart Migdál The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - + structures/carthaginians/wall_tower_middle.xml + structures/fndn_3x3.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_left.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_left.xml deleted file mode 100644 index d585cef6b7..0000000000 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_left.xml +++ /dev/null @@ -1,18 +0,0 @@ - - - - - 18.0 - - - cart - Migdál - The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - - - - - structures/carthaginians/wall_tower_end_left.xml - - diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_right.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_right.xml deleted file mode 100644 index b8e4b483d9..0000000000 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_right.xml +++ /dev/null @@ -1,18 +0,0 @@ - - - - - 18.0 - - - cart - Migdál - The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - - - - - - structures/carthaginians/wall_tower_end_right.xml - - diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml index a0b9f4a6b2..6f047bd6c0 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml @@ -22,9 +22,9 @@ 2000 - Wall - Protect a town, close off choke points, and defend resource sites. - Village + City Wall + Wall off your town for a stout defense. + Town structures/wall.png diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml index 98861ca956..49bb295ca4 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml @@ -22,9 +22,9 @@ 3000 - Gate - Allow units access through a City Wall. Currently not a working feature. - Village + City Gate + Allow units access through a City Wall. (Currently not a working feature). + Town structures/gate.png diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml index a57f57346a..4c690cf704 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml @@ -44,9 +44,9 @@ 2500 - Tower - Garrison to defend a city wall against attackers. - Village Defensive + Wall Turret + Garrison to defend a City Wall against attackers. + Town Defensive structures/tower.png