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Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart Differential Revision: https://code.wildfiregames.com/D4631 This was SVN commit r26848.
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@@ -35,7 +35,7 @@ CShaderProgramPtr CShaderProgram::Create(const CStr& name, const CShaderDefines&
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void CShaderProgram::Reload()
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{
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std::unique_ptr<Renderer::Backend::GL::CShaderProgram> backendShaderProgram =
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std::unique_ptr<Renderer::Backend::IShaderProgram> backendShaderProgram =
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g_VideoMode.GetBackendDevice()->CreateShaderProgram(m_Name, m_Defines);
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if (backendShaderProgram)
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m_BackendShaderProgram = std::move(backendShaderProgram);
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