Moves uniform and texture binding to CDeviceCommandContext.

Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
This commit is contained in:
vladislavbelov
2022-05-02 20:57:22 +00:00
parent a8caed8348
commit 04bd96cee0
65 changed files with 1590 additions and 969 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ CShaderProgramPtr CShaderProgram::Create(const CStr& name, const CShaderDefines&
void CShaderProgram::Reload()
{
std::unique_ptr<Renderer::Backend::GL::CShaderProgram> backendShaderProgram =
std::unique_ptr<Renderer::Backend::IShaderProgram> backendShaderProgram =
g_VideoMode.GetBackendDevice()->CreateShaderProgram(m_Name, m_Defines);
if (backendShaderProgram)
m_BackendShaderProgram = std::move(backendShaderProgram);