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Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets. Fixes #3405, refs #3372.
Now that units flee it's necessary to fix the unit chasing: this commit
reintroduces some code from 298115f4c5 that disappeared with the
committing of the new pathfinder. Refs #1537.
Also includes some style improvements to the UnitMotion code.
This was SVN commit r17013.
This commit is contained in:
@@ -82,10 +82,10 @@ static bool NavcellContainsSquare(int i, int j,
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// Otherwise, since the square is convex, there cannot be any other point
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// in the navcell that is outside the square.
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return (
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Geometry::PointIsInSquare(CFixedVector2D(x0 - x, z0 - z), u, v, CFixedVector2D(hw, hh))
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|| Geometry::PointIsInSquare(CFixedVector2D(x1 - x, z0 - z), u, v, CFixedVector2D(hw, hh))
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|| Geometry::PointIsInSquare(CFixedVector2D(x0 - x, z1 - z), u, v, CFixedVector2D(hw, hh))
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|| Geometry::PointIsInSquare(CFixedVector2D(x1 - x, z1 - z), u, v, CFixedVector2D(hw, hh))
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!Geometry::PointIsInSquare(CFixedVector2D(x0 - x, z0 - z), u, v, CFixedVector2D(hw, hh))
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|| !Geometry::PointIsInSquare(CFixedVector2D(x1 - x, z0 - z), u, v, CFixedVector2D(hw, hh))
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|| !Geometry::PointIsInSquare(CFixedVector2D(x0 - x, z1 - z), u, v, CFixedVector2D(hw, hh))
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|| !Geometry::PointIsInSquare(CFixedVector2D(x1 - x, z1 - z), u, v, CFixedVector2D(hw, hh))
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);
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}
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}
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@@ -121,7 +121,7 @@ bool PathGoal::NavcellRectContainsGoal(int i0, int j0, int i1, int j1, int* gi,
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int jmin = std::min(j0, j1);
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int jmax = std::max(j0, j1);
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// Direction to iterate from ij0 towards ij1
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// Direction to iterate from (i0,j0) towards (i1,j1)
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int di = i1 < i0 ? -1 : +1;
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int dj = j1 < j0 ? -1 : +1;
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@@ -174,6 +174,36 @@ bool PathGoal::NavcellRectContainsGoal(int i0, int j0, int i1, int j1, int* gi,
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return false;
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}
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case INVERTED_CIRCLE:
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{
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// Loop over all navcells in the given range (starting at (i0,j0) since
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// this function is meant to find the goal navcell nearest to there
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// assuming jmin==jmax || imin==imax),
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// and check whether any point in each navcell is outside the goal circle.
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// (TODO: this is pretty inefficient.)
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for (int j = j0; jmin <= j && j <= jmax; j += dj)
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{
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for (int i = i0; imin <= i && i <= imax; i += di)
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{
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entity_pos_t x0 = entity_pos_t::FromInt(i).Multiply(Pathfinding::NAVCELL_SIZE);
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entity_pos_t z0 = entity_pos_t::FromInt(j).Multiply(Pathfinding::NAVCELL_SIZE);
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entity_pos_t x1 = x0 + Pathfinding::NAVCELL_SIZE;
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entity_pos_t z1 = z0 + Pathfinding::NAVCELL_SIZE;
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entity_pos_t nx = Clamp(x, x0, x1);
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entity_pos_t nz = Clamp(z, z0, z1);
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if ((CFixedVector2D(nx, nz) - CFixedVector2D(x, z)).CompareLength(hw) > 0)
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{
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if (gi)
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*gi = i;
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if (gj)
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*gj = j;
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return true;
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}
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}
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}
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return false;
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}
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case SQUARE:
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{
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// Loop over all navcells in the given range (starting at (i0,j0) since
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@@ -204,12 +234,35 @@ bool PathGoal::NavcellRectContainsGoal(int i0, int j0, int i1, int j1, int* gi,
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return false;
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}
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case INVERTED_CIRCLE:
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case INVERTED_SQUARE:
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// Haven't bothered implementing these, since they're not needed by the
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// current pathfinder design
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debug_warn(L"PathGoal::NavcellRectContainsGoal doesn't support inverted shapes");
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{
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// Loop over all navcells in the given range (starting at (i0,j0) since
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// this function is meant to find the goal navcell nearest to there
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// assuming jmin==jmax || imin==imax),
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// and check whether any point in each navcell is outside the goal square.
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// (TODO: this is pretty inefficient.)
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for (int j = j0; jmin <= j && j <= jmax; j += dj)
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{
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for (int i = i0; imin <= i && i <= imax; i += di)
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{
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entity_pos_t x0 = entity_pos_t::FromInt(i).Multiply(Pathfinding::NAVCELL_SIZE);
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entity_pos_t z0 = entity_pos_t::FromInt(j).Multiply(Pathfinding::NAVCELL_SIZE);
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entity_pos_t x1 = x0 + Pathfinding::NAVCELL_SIZE;
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entity_pos_t z1 = z0 + Pathfinding::NAVCELL_SIZE;
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entity_pos_t nx = Clamp(x, x0, x1);
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entity_pos_t nz = Clamp(z, z0, z1);
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if (!Geometry::PointIsInSquare(CFixedVector2D(nx - x, nz - z), u, v, CFixedVector2D(hw, hh)))
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{
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if (gi)
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*gi = i;
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if (gj)
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*gj = j;
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return true;
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}
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}
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}
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return false;
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}
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NODEFAULT;
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}
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@@ -229,6 +282,13 @@ bool PathGoal::RectContainsGoal(entity_pos_t x0, entity_pos_t z0, entity_pos_t x
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return (CFixedVector2D(nx, nz) - CFixedVector2D(x, z)).CompareLength(hw) <= 0;
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}
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case INVERTED_CIRCLE:
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{
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entity_pos_t nx = Clamp(x, x0, x1);
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entity_pos_t nz = Clamp(z, z0, z1);
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return (CFixedVector2D(nx, nz) - CFixedVector2D(x, z)).CompareLength(hw) > 0;
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}
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case SQUARE:
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{
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entity_pos_t nx = Clamp(x, x0, x1);
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@@ -236,12 +296,12 @@ bool PathGoal::RectContainsGoal(entity_pos_t x0, entity_pos_t z0, entity_pos_t x
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return Geometry::PointIsInSquare(CFixedVector2D(nx - x, nz - z), u, v, CFixedVector2D(hw, hh));
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}
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case INVERTED_CIRCLE:
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case INVERTED_SQUARE:
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// Haven't bothered implementing these, since they're not needed by the
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// current pathfinder design
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debug_warn(L"PathGoal::RectContainsGoal doesn't support inverted shapes");
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return false;
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{
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entity_pos_t nx = Clamp(x, x0, x1);
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entity_pos_t nz = Clamp(z, z0, z1);
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return !Geometry::PointIsInSquare(CFixedVector2D(nx - x, nz - z), u, v, CFixedVector2D(hw, hh));
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}
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NODEFAULT;
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}
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