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Remove g_GUI usage in simulation2/*
This is the last remaining inclusion of a gui file in simulation2/.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -407,7 +407,8 @@ void Interface::ApplyMessage(const GameMessage& msg)
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{
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const double deltaSimTime = deltaRealTime * g_Game->GetSimRate();
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const size_t maxTurns = static_cast<size_t>(g_Game->GetSimRate());
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g_Game->GetTurnManager()->Update(deltaSimTime, maxTurns);
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g_Game->GetTurnManager()->Update(deltaSimTime, maxTurns,
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std::bind_front(&CGUIManager::SendEventToAll, g_GUI));
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}
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else
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g_Game->Update(deltaRealTime);
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