# Fixed infinite loop.

Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.

This was SVN commit r3906.
This commit is contained in:
Ykkrosh
2006-05-29 03:28:54 +00:00
parent 1a8cb85e08
commit 03a08e00a5
5 changed files with 12 additions and 17 deletions
+1
View File
@@ -79,6 +79,7 @@ CBaseEntity::CBaseEntity( CPlayer* player )
m_corpse = CStrW();
m_foundation = CStrW();
m_passThroughAllies = false;
m_sectorDivs = 4;
// Sentinel values for stamina and health (so scripts can check if an entity has no stamina or no HP).
m_speed=0;