Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.

This was SVN commit r2039.
This commit is contained in:
Ykkrosh
2005-03-22 23:31:30 +00:00
parent f19d8dafee
commit 020645d583
16 changed files with 324 additions and 251 deletions
@@ -128,6 +128,19 @@ CBaseEntity* CBaseEntityCollection::getTemplateByActor( CStrW actorName )
return( NULL );
}
void CBaseEntityCollection::getTemplateNames( std::vector<CStrW>& names )
{
for( u16 t = 0; t < m_templates.size(); t++ )
names.push_back( m_templates[t]->m_Tag );
}
#ifdef SCED
CBaseEntity* CBaseEntityCollection::getTemplateByID( int n )
{
return m_templates[n];
}
#endif
CBaseEntityCollection::~CBaseEntityCollection()
{
for( u16 t = 0; t < m_templates.size(); t++ )